Interested in showing off your level design skills? Think you have what it takes to beat the crowd? Then this is the contest for you:
The SMWC Level Design Contest
Breakdown and Rules
The rules are simple. You have 10 days to make a one-level hack, using only things from the original SMW (this means NO ExGFX, NO sprites, NO ASM - pure original SMW). Design the level any way you like, have it any length you like - but don't make it TOO long. You may also have any style of level you like - burning layer 2 castle, puzzling switch palace, haunted ghost house. Make it end however you want - balloon puzzle to the goal, keyhole, boss battle. Your only limitation is that you must do everything inside Lunar Magic with no external programs (except an emulator, of course.) The only external program you may use is a tile editor to combine ORIGINAL SMW tilesets (IE. mixing line guides with the cave tileset, mushrooms with the forest tileset, etc). That is it. Nothing more.
Do not change the overworld. Simply edit level 105, but be sure to change it around to make it unique. You may have as many secondary exits as you like, and as many bonus rooms as you like. When you think you have made THE level, upload an IPS patch and post it in this thread.
You may discuss the contest here, ask questions, and post your works, but you must NOT discuss ANY of the other submitted levels besides your own. Doing this will result in disqualification from the contest.
Finally, you may only submit ONE level, so make sure it's the one you want.
ADDED RULE: Thanks to Bloodstar's constant NAGGINGS D: I will allow editing of the "Nintendo Presents" logo so you may sign your name on your level.
Categories
Each level will be judged according to the following categories, out of 10 for each.
Creativity: Did you take the original SMW and bend it to form new, creative puzzles, clever areas, and tricky obstacles
Difficulty: Is the difficulty just right? Is it not insanely tough, but at the same time, not insanely easy?
Appeal: Does the level look nice? Are there any graphical glitches?
Functionality: Does the level work properly? Are there any retarded places that are unfair/can kill the player too easily?
FUN: Is your level FUN OVERALL?
TIPS:
1. Don't be afraid to use Super GFX to mix original tilesets and sprite sets. That is available to you!
2. Use Layer 2, auto scrolling, and different generators for some interesting puzzles.
3. Feel free to make any style of level that suits you - underwater, dark castle, treacherous (non-annoying) labyrnith, etc.
4. Though it won't be judged, you can edit the level name, intro message, and Nintendo Presents logo to spice it up a bit.
Judging and Deadlines
Since it was FirePhoenix (SnowyFP) who came up with this idea, he has volunteered to help judge this. CyclopsCaveman, also hearing of this, has volunteered to judge. Therefore, them and I will be the three judges of this contest. Thankfully, it should be as unbiased as possible, since we have a variety of people playing.
The deadline is February 25th. Be sure to have your IPSs submitted in this thread by then. Judging and grading will then be done, and the results will be posted for each. Remember, this is a fun contest, and instead of having to make a whole entire hack, you can simply make one level for fun. Finally, also remember that anything in LM is fair game - custom palettes, manipulation of the original Map16 tiles, etc. Do not break the rules and use external programs.
FINAL NOTE: Please do NOT submit your IPSs to the Hack section. Just post the link to them in this thread!
That should be all. If you have any more questions, feel free to ask. Have fun!
The SMWC Level Design Contest
Breakdown and Rules
The rules are simple. You have 10 days to make a one-level hack, using only things from the original SMW (this means NO ExGFX, NO sprites, NO ASM - pure original SMW). Design the level any way you like, have it any length you like - but don't make it TOO long. You may also have any style of level you like - burning layer 2 castle, puzzling switch palace, haunted ghost house. Make it end however you want - balloon puzzle to the goal, keyhole, boss battle. Your only limitation is that you must do everything inside Lunar Magic with no external programs (except an emulator, of course.) The only external program you may use is a tile editor to combine ORIGINAL SMW tilesets (IE. mixing line guides with the cave tileset, mushrooms with the forest tileset, etc). That is it. Nothing more.
Do not change the overworld. Simply edit level 105, but be sure to change it around to make it unique. You may have as many secondary exits as you like, and as many bonus rooms as you like. When you think you have made THE level, upload an IPS patch and post it in this thread.
You may discuss the contest here, ask questions, and post your works, but you must NOT discuss ANY of the other submitted levels besides your own. Doing this will result in disqualification from the contest.
Finally, you may only submit ONE level, so make sure it's the one you want.
ADDED RULE: Thanks to Bloodstar's constant NAGGINGS D: I will allow editing of the "Nintendo Presents" logo so you may sign your name on your level.
Categories
Each level will be judged according to the following categories, out of 10 for each.
Creativity: Did you take the original SMW and bend it to form new, creative puzzles, clever areas, and tricky obstacles
Difficulty: Is the difficulty just right? Is it not insanely tough, but at the same time, not insanely easy?
Appeal: Does the level look nice? Are there any graphical glitches?
Functionality: Does the level work properly? Are there any retarded places that are unfair/can kill the player too easily?
FUN: Is your level FUN OVERALL?
TIPS:
1. Don't be afraid to use Super GFX to mix original tilesets and sprite sets. That is available to you!
2. Use Layer 2, auto scrolling, and different generators for some interesting puzzles.
3. Feel free to make any style of level that suits you - underwater, dark castle, treacherous (non-annoying) labyrnith, etc.
4. Though it won't be judged, you can edit the level name, intro message, and Nintendo Presents logo to spice it up a bit.
Judging and Deadlines
Since it was FirePhoenix (SnowyFP) who came up with this idea, he has volunteered to help judge this. CyclopsCaveman, also hearing of this, has volunteered to judge. Therefore, them and I will be the three judges of this contest. Thankfully, it should be as unbiased as possible, since we have a variety of people playing.
The deadline is February 25th. Be sure to have your IPSs submitted in this thread by then. Judging and grading will then be done, and the results will be posted for each. Remember, this is a fun contest, and instead of having to make a whole entire hack, you can simply make one level for fun. Finally, also remember that anything in LM is fair game - custom palettes, manipulation of the original Map16 tiles, etc. Do not break the rules and use external programs.
FINAL NOTE: Please do NOT submit your IPSs to the Hack section. Just post the link to them in this thread!
That should be all. If you have any more questions, feel free to ask. Have fun!