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SMB 3 Munchies

Does anyone know where i can see the following Munchies (20sec mark from the link below)... The one that goes in and out of the pipes.

http://www.youtube.com/watch?v=-7DsGlWwVtI&feature=relmfu


Thanks
That's basically the Animated Hurt Block that only hurt you on specific frames
I change my layout every 4-5 months
You could use my Framal Blocks Package to generate that effect.
I assume I need to use the Hurt on certain frames and that I use Max 1,7. How do I make the sprite animate... Could someone give me a hand... I assume its like the SMB3 goal style.
You need to learn how to make ExAnimations in Lunar magic.

There should be several exAnimation tutorials to be found in the tutorials section and tutorials subforum. (just make sure it's for LM1.7 or newer)
Thanks
I found the graphics under the graphic section ( S Super Mario Bros. 3 - ExAnimations (water, mud/lava, vine , piranha, etc)
) but I still don't know to set up the Examination.

But i can't get Exanimation to work. Can someone please assist me?
Here are two different tutorials you can check out
[1][2]
Thanks for the tutorials. They were a big help... I think I have it under control, if not I'll post my question here #w{=D}
I created the 2 blocks Munchies that are starting to go up and Munchies starting to go down... Just like the video above. My first block works perfectly. if the Munchies are up you get hurt. The second set of Munchie blocks that start going down. If you go near the block it crashes the emulator. This is how I set up the blocks

Block 1 Munchies going up....

Code
!Gl = $00 ; $00 if it should be based on level exAnim, and $20 if it should be based on global exAnim
!Slot = $00 ; exAnimation slot the hurting should be based on

!Min = $03 ; First frame the block should hurt on
!Max = $0F ; Last frame the block should hurt on

db $42
JMP M : JMP M : JMP M : JMP R : JMP R : JMP R : JMP R
JMP M : JMP M : JMP M

M:
LDA $7FC080+!Gl+!Slot ;\
CMP #!Min ;|
BCC R ;| Check if it is a correct frame
CMP.b #!Max+#$01 ;|
BCS R ;/

JSL $00F5B7 ; If yes, hurt the player

R:


and block 2 Munchies going down...

Code
!Gl = $00 ; $00 if it should be based on level exAnim, and $20 if it should be based on global exAnim
!Slot = $00 ; exAnimation slot the hurting should be based on

!Min = $13 ; First frame the block should hurt on
!Max = $1F ; Last frame the block should hurt on

db $42
JMP M : JMP M : JMP M : JMP R : JMP R : JMP R : JMP R
JMP M : JMP M : JMP M

M:
LDA $7FC080+!Gl+!Slot ;\
CMP #!Min ;|
BCC R ;| Check if it is a correct frame
CMP.b #!Max+#$01 ;|
BCS R ;/

JSL $00F5B7 ; If yes, hurt the player

R:
RTL


Did I setup the blocks wrong?