Bowser's Fiery Ninth Room
Bowser's Castle didn't have enough fire. I guess we didn't look in the right place!
A short, but tricky sublevel. I tried to stay true to the original 8 rooms for the most part (i.e. it's short, there are no items aside from a single powerup and a hidden 1UP, etc). And yes, I'm aware the hopping flames are not consistent in terms of jump heights.
Switch Blocks are thrown in for the sake of considering this an actual SMW level rather than a standalone.
EDIT: I updated the IPS. Conveyor end blocks are now solid to prevent certain shenanigans from happening, and hopefully sprite limit issues have been kept to a minimum.
My Let's Play channel
(Current LP: Final Fantasy VI, MegaMari)