Hope you enjoy my submission. I'm not the best, but I tried to make it feel like it was actually part of the castle as much as I could while adding some sort of gimmick that wasn't used in the other 8 rooms.
I always like to think up a nice little back story to things I make.
basically Bowser wasn't really defeated and you need to go back and beat him for real, but his castle is locked, so you need to go through the back door, the 9th room!
Storyline: Mario has randomly gone back to replay castles he's already been to. But... what's this? It seems Bowser remodeled this castle at some point...
Note that this level is quite difficult, and somewhat longer than the original Bowser's Castle rooms (though I did include three power-up blocks, the last of which contains a cape). (It is still possible as Super Mario without taking damage or collecting the cape, though.)
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If you want to support gaming for a good cause, PM me to donate to Sandbox Gaming's 9th bi-annual 80-hour marathon! More information about the event here.
uh, i'm too lazy to remove any of the above but the marathon's over. it went pretty well
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Haunted Hallway I have been working on this all day.
PRO-TIP! The springboard jump is difficult to figure out, but when you do...you will have.
*EDIT* It doesn't say anything about the haunted hallway being room nine, just because I didn't have enough space to explain it in the intro message. But I have included a readme explaining it a bit.
I am not the best person at hacking SMW, but I figured I'd give this a shot. I'll never win the contest if I don't try, now, am I?
This is what I figure to be somewhat equivalent to what a ninth door would be. Yes, it does use only 2 colors, and no, I didn't draw a full-fledged title screen or make a huge overworld for it. Ignore everything but the level.