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24hosmw: Submissions

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My entry

Only LevelASM was used. :3c

Also horizontal lines of coins = run away, vertical = stay there until chain ends. I'm sure if someone plays it a few times they'll notice that pattern.

How I managed to get this done in one night I don't know, but hey.

A Ghostly Secret

Ghosts behind door #9, hoo boy...
Layout by Mirann <3

I'm probably retired tbh
Here's mine.
Pretty rushed but oh well. This is why I should stick to spending 4 months on a level rather than less than a day...


I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

HERE is something that done in ~2-3 hours much earlier today but I don't submit contest entries until closer to the deadline due to a competitive mentality I get during them. This will be very lucky to even crack the top 10, though if it breaks Top 5 I'll be goddamn surprised with myself. Assuming of course, it doesn't get disqualified for some oversight. Since you said only the level will be judged, I will hold you up to that and did nothing with the title screen (it's possible to die, but it takes about seven seconds for that to happen; meaning you have to be slow as molasses) or the overworld.

The base I used for this was my main romhack project, which explains all of the non-choco stuff and the complete lack of a Spin Jump, along with some other mechanics. The more essential stuff is explained in the level itself already.


[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving

Minor fix but a fix none the less.
Here is mine

4 hours of work. Not expecting it to do good because I suck at level designing.

NAME: Pipe Corridor
Probably not winning any awards for this

Anyways, mostly vanilla, all the effort went into the intro screen.

I would've done more but currently it's 6 am, I put a good few hours into this and I'm going to bed.
The 9th door
Edit: Fixed a minor bug
Used HDMA and Layer 3 BG.
Finally finished it :D

The Ninth Door


Rather short and not entirely vanilla, but I still think I managed to stay true to the feel of the original Bowser's Castle.
My YouTube channel
Get the official ASMT resource pack here!

My ninth door

Probably I won't win this but I made it just for fun.

PS: I checked the IPS and it worked on my ROM so it should work on other's ROM's (if it's the (U) version).
Here is my entry:

Door Number Nine

0F screens. One patch used, Ersanio's "No Star & P-Switch music".
The exit door takes you to Level 1BD and ends there.
Here is my level. I thought it might be too long, but it goes up to 0D screens. I hope people like it.

Ninth Door Contest

I should have used more time on this level but I need to go to sleep. This level is probably a bit longer than it should have been. Also, I have finally submitted something to this site that wasn't just a palettes or random screenshots of my levels.
Here's mine.

Not really satisfied with it, but I'm glad I managed to throw something together for this contest.


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