Banner
Views: 784,443,983
Time:
15 users online: Amine Retro,  Dan, ExONightZ,  FPzero, Green Jerry,  idol,  imamelia, K.T.B., KingHD, Magmatic, rosysunrise_,  S.N.N.,  Sayuri, TheMorganah, VLSkoot - Guests: 43 - Bots: 234 Users: 41,024 (1,551 active)
Latest: fail_1235
Tip: Try running your hack on various SNES emulators to see if anything is incompatible. Not logged in.
Legend Of The Four Switches - by JJW Mezun
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Legend Of The Four Switches - by JJW Mezun
Pages: « 1 2 »
Removed
Hack Name: Legend of the Four Switches - 708.7 KB - 326 downloads.
Length: 85 exits
Author: J.J.W. Mezun - Submitted by: JJW Mezun
Description: Bowser has locked his castle away using the four switches and only by hitting them all can Mario and Luigi regain access.

This hack is easier than most hacks--although still much harder than the original Super Mario World. You also have unlimited lives and save prompts after every level.

This game has some explicit language, but nothing else is too explicit.

Reasons
I actually really really enjoyed most aspects of this hack. It has an enjoyable approach, including genuinely funny message boxes and many interesting level gimmicks. Overall, the graphics are really well used. Music is good too. This is head and shoulders above the majority of hacks that we receive.

All that said, however, there are a number of things that are currently holding this hack back.

One thing right off the bat:
Originally posted by LOTFS_readme.txt

- You can hold two items at once by throwing one of them above you while next to another and grabbing the item on the ground as the other item falls back to you. This timing will require some practice.


Your hack is interesting in that it requires exploitation of glitches in order to beat it. However, it is not a Kaizo hack. That said, though, our general policy in the past has been to reject hacks that require the exploitation of glitches to beat them. Unfortunately, I am currently holding your hack to the same standard, which means that I will be rejecting it. That said, though, I think that if some of the other issues (which I will describe below) are cleared up, we could reach some sort of happy medium here.


If you are going to allow Yoshi in a level, make sure SP3 is set to something with Yoshi's tongue and neck-muscles.


Please apply the Fade Fix Patch.


I can't say you haven't warned me, but I don't like how the player can fall through the floor where the farthest left pillar is. Plus...


...I was STILL able to fly up there.


This Koopa has a really nasty palette.


Did you use the No Sprite Tile Limits Patch in this level? My held items kept disappearing.


I made it past this level, but am I supposed to be able to go down this pipe for some reason? I only ask because it's sort of misleading and very difficult to guage your position off-screen. Just an observation, nothing wrong here.


This was really interesting, actually.


LOLOLOLOLOLOLOLOL
#w{xD}


Fuck this Bill Blaster.


The arrow makes you think everything is okay, but this is sort of a blind jump.


What happened to the BG?


At first, I didn't like that if you come to this level with a power-up, you have to be hurt and lose it. However, I get it. The level was sort of fun in the end.


The palettes in this area were sort of obnoxious. I'm not sure if you're trying to illustrate the lava's glow by having the pipes next to lava be bright, but it's not really working, at least not for me. Again, not a reason for removal on its own.


This is what happens when Blurps are in raised pools of water. Again, not an outright reason for removal, but glitchiness nonetheless.


This wasn't a common issue in this hack, but there are several places where the player can walk across the top of the level and get stuck and/or lost in certain spaces. Not a reason for removal, but something to be mindful of.


What's up with the palettes? Aside from that, this is how far I got in this hack. I could not figure out how to progress farther. I played this level several times and I was still stuck. Maybe I'm missing how to beat it, but are you certain you included everything necessary to beat it? I just want to be sure. From what I can tell, I'm supposed to carry this P-Switch back to daytime, but I can't carry things through doors (which I think is what I'm supposed to do).

In any event, I do think this is a really good hack. I personally never hit an area where I had to use glitches to pass (unless that's what was involved in the last level) but I am worried about whether it would be accepted under those circumstances. Keep that in mind when resubmitting a fixed version of this (which I hope you do, because it's a pretty cool hack).

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines
4. Avoid major graphical glitches.
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, floating/stacked/cutoff tiles, and general graphical ugliness are frowned upon. Furthermore, don't forget about glitches which involve the sprite memory - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

9. Keep the hack at a fair difficulty.
Avoid issues such as death traps after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, projectile sprites (e.g Bullet Bill) placed directly into a level instead of using the correct shooter/generator sprite, etc.

11. Have fellow users beta test your hack before submitting it.
Your hack should be as good as you can make it before you submit it to be featured in the hack database. A good way to make sure you have a quality hack is have it beta tested. Have your friends play it and give you feedback, or recruit some beta testers.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I am in the process of moderating this hack, but I may have hit an area where I cannot progress further due to a possible level dead-end. I am waiting for a response from the hack author before I proceed.

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250

LOLOLOLOLOLOLOLOL
#w{xD}


Fuck this Bill Blaster.
</div></div>
These weren't issues (Maybe I am wrong with the Bill Blaster) but I wasn't wrong with the "LOLOLOOLOLOLOL" issue, besides, saying "LOLOLOLOLOLOLOL" is not a reasonable reason of removal log. #smw{>:(}

--------------------
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Considering that was written over a year ago, I'm not sure it really matters. Those are pretty funny anyways.
Originally posted by andy_k_250

I made it past this level, but am I supposed to be able to go down this pipe for some reason? I only ask because it's sort of misleading and very difficult to guage your position off-screen. Just an observation, nothing wrong here.


Actually,there might be something wrong because I see cutoff.

--------------------
End of this message.

You mean that light blue line down the bottom of the screen? I've noticed the emulator does that sometimes. I don't think it's cutoff in the hack itself.
Originally posted by MarioFan22
You mean that light blue line down the bottom of the screen? I've noticed the emulator does that sometimes. I don't think it's cutoff in the hack itself.

No I think its for the first 3 pipes.

--------------------
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
I see absolutely no cutoff in that image :v
I was assure I already had posted this before. ?_?

Originally posted by MarioFan22
You mean that light blue line down the bottom of the screen? I've noticed the emulator does that sometimes. I don't think it's cutoff in the hack itself.

It's a ZSNES issue. If you enable (or disable, not sure) the new GFX engine, this line appears in the bottom of the screen. Happens with any SMW ROMs I have ever played.
I can't move on the submap after I hit the Red Switch.Why?

--------------------
През горите, през полята, под звездите, над житата
Originally posted by andy_k_250

Please apply the Fade Fix Patch.

Fade Fix won't help. I think it's applied, but the problem is that background overwrites right half of palette 0. It's noticeable on first screenshot - "Mario/Luigi" text uses palette 0 for its color. If it would be faded out, the "Mario" text also would be affected by it.

Also, this hack has huge issue in my opinion - it only works in ZSNES.

To beat Bootropolis you're supposed to use Grey P-Switch to get a reality warping Golden Mushroom (it's on left edge of night map and actually it's the Midway Point) and die. Yes, it's beatable. I actually beat it.

Personally, I'm stuck on Hotel Baltic Ave, and I have no idea how to beat it. (oh, found ON/OFF Switch)

Also, it seems that reseting the game seems to set the coin count to 999999. You may want to mention that.

EDIT: Oh, sorry, I haven't nocied this hack removal log applied to old version, but most of points still apply.

--------------------
Legacy ports zip (now that those went down because Dropbox)
Originally posted by GlitchMr
Originally posted by andy_k_250

Please apply the Fade Fix Patch.

Fade Fix won't help. I think it's applied, but the problem is that background overwrites right half of palette 0. It's noticeable on first screenshot - "Mario/Luigi" text uses palette 0 for its color. If it would be faded out, the "Mario" text also would be affected by it.


He could alternatively patch this to disable the fadeout entirely:

Quote
header
lorom

org $00AF35
db $4C,$91,$B0,$EA

org $00B091
db $AD,$C6,$13,$F0,$FA,$A5,$13,$29,$03,$4C,$39,$AF


It isn't compatible with boss battles (which glitch up if their fadeout is disabled, anyway).
why do people keep posting solutions and whatnot in an over a year old removal log
Also, what is with people saying there is a problem (ex. Cutoff) and not specifying what it is?
Originally posted by MaxodeX
why do people keep posting solutions and whatnot in an over a year old removal log

Look a few posts back and you'll see that Andy is moderating it again; his post about that actually was yesterday.
Layout by Mirann <3
Originally posted by ZMann
Originally posted by MaxodeX
why do people keep posting solutions and whatnot in an over a year old removal log

Look a few posts back and you'll see that Andy is moderating it again; his post about that actually was yesterday.


But other than Andy's post saying he's remoderating it, everyone is talking about problems with the hack that could have already been fixed in the year that has passed.
Originally posted by ChileLIMO54321
These weren't issues (Maybe I am wrong with the Bill Blaster) but I wasn't wrong with the "LOLOLOOLOLOLOL" issue, besides, saying "LOLOLOLOLOLOLOL" is not a reasonable reason of removal log. #smw{>:(}

You're right -- those aren't really issues. They're just observations. I was giving something called "general feedback," something we tend to do whenever we make removal logs. Most folks tend to find general feedback useful (in terms of constructive criticism) or at least reassuring (i.e. knowing that their message is getting across, like the humorous bits I cited in my post).
In other words, stop trying to be a know-it-all.

To everyone else who noted problematic issues, thanks. I've also noticed issues with the music glitching up, I imagine since the songs are overlapping SFX channels or some other similar reason -- anyone else notice that in a few levels?

@Mister9 -- I had the same issue with both switch palaces that I've found so far, actually, so that is going to be the main reason for removing this hack for now.

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250
In other words, stop trying to be a know-it-all.


Good thing you said this, a mod's needed to say it for a while now.
Originally posted by Egadd
Originally posted by andy_k_250
In other words, stop trying to be a know-it-all.


Good thing you said this, a mod's needed to say it for a while now.

Can you stop responding to everything ChileLIMO54321 says and everything related to him? Your recent posts here seem to be only telling him how much he's wrong and nothing useful.

--------------------
<blm> zsnes users are the flatearthers of emulation
It's a shame that this hack has so many issues. It looks like it could be a fun hack to play. I hope the author fixes these problems.
Pages: « 1 2 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Legend Of The Four Switches - by JJW Mezun

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented