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A difficult demo, Kaizo 3
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - A difficult demo, Kaizo 3
Pages: « 1 »
Rate __/10

Kaizo 3 Demo
O boy this is HORRIBLE. I already got scared when somebody with a name unknown to me had the guts to have claimed to have made something called 'Kaizo 3', but you've far exceeded my worst expectations (exceeded as in: done worse)!

I get dozens of shells, none of which are any use whatsoever, I get two capes to fly over the entire level (thank you very much), and then there's a poorly constructed cutoff death-after-goal tape Kaizo trap. Not to mention the invisible coin blocks hidden quite randomly in places you wouldn't even be able to get to normally.

This level is bland, empty, uncreative and poorly designed. I'd highly recommend you change the name of this hack since the current name will upset pretty close to the entire Kaizo-playing community. To be on the safe side I'll just change your hack name to 'Major Sucky World' on my computer.


To be really honest: it's not the worst Kaizo level I've seen (but it still sucks). But using Kaizo 3 as a name will make people angry.


I just looked in Lunar Magic: I seem to owe you an apology for claiming the level is empty. Looks like you filled it with question blocks flying left, placing one on about every single free tile for two whole screens. Out of all these only 4 appear due to sprite limits. Also the invisible block spam was way worse than I thought it would be - oh boy. Not to mention cutoff, turning out to be way worse than expected (as I flew over the level I hardly noticed). Please change the name of this level and play some Kaizo hacks before continuing on this.


Oh and you wanted a rating: 0/10.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
It would be nice to have some screenshots but after seeing Sadistic Designers post, I think I won't play it. I don't like hacks like these. I only play high quality Kaizo Hacks.
Played the hack, and it was pretty bad. The shells were pointless and pissed me off. Not much else to say, SD said it all alreadey

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Your layout has been removed.
^

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Your layout has been removed.
I decided to play it just out of curiosity, and I ended up easily flying over the entire level. Dude, put a ceiling! It wasn't even challenging at all. The level music was a little unfitting and there are flat, boring areas. The shells at the beginning were pointless and precision jumping by itself isn't really Kaizo. I suspect that you just made this level with a concept in mind, pasted the tiles, and submitted it to your file bin without testing it yourself. Is this a serious attempt, or are you just trying to troll us, or a third option?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Kevinskie555
^


This post is absolutely SPLENDID and must be archived for all future generations to see.

But on a more serious note, haven't played it, and from what I've read, I'm not going to download it because it'll be bad.

Also the number one rule of all kaizo hacks should be to never call it Kaizo 3.

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Good fucking bye.
I'm sorry, i didn't know that even kaizo was Uberly hard, i didn't think the Glitches, or cutoff mattered, i am sorry, and, The shells are supposed to be for shell Jumps, i'll add some Chompers so you HAVE to do shell jumps, and, Upside down Chompers for the ceiling, so if you try to fly over it, YA DIE. Thanks for the responses though, i'm getting better...I Hope...

It doesnt have to be uberly hard. Just don't call it "kaizo 3" when you're not the creator of the other kaizos. Just fix some of the breaks and add some enemies and please FOR THE LOVE OF GOD, completely scrap the invisible coinblock part and the flying part with a bunch of flying blocks that dont appear. They are not fun and/or are just plain annoying and/or just dont work. No one wants to jump all over the place uncovering like a 100 hidden coin blocks. Add a more variey of gimmicks and dont just have 3 parts to the level. Maybe add some enemies too, but dont overdo it or you'll exceed sprite limitations (like the disappearing flying block part).




"difficult"

lol... also yeah this really shouldn't be called kaizo 3 >__>

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Why don't you stop by my Youtube channel =)
Done pointing out problems... for now.
Try to aim for a difficulty that's insane and unfair, yet also has an element of fun, and try not to be too repetitive. Make it hilariously difficult.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Didn't Panga make a Kaizo 3?

World Community Grid: Thread | Team
 
He started but never finished if I recall correctly. Also placing more munchers at the shell section and adding a ceiling is not going to make the level fun or good. You basically need more and better gimmicks - to be honest there isn't anything in that level I'd recommend keeping (even if you fix the issues mentioned).

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Tried it and this hack is not good.

1. What is the point of all the Shells?

2. The land is cutoff.

3. You can pretty much break the entire level with a Cape and you've provided TWO!

4. Obvious and OVER-USED Kaizo P-Switch trap at the goal.

This is nowhere near a Kaizo 3 at all.
Originally posted by DragonX123
i'll add some Chompers so you HAVE to do shell jumps


You had better not mean stacking them. #w{:s}

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Good fucking bye.
Originally posted by GoldenSonic15
Originally posted by DragonX123
i'll add some Chompers so you HAVE to do shell jumps


You had better not mean stacking them. #w{:s}



I plus one this comment. Don't stack them :P
Pages: « 1 »
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