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Custom Block / Animation Help

I've checked the list of tutorials and threads and can't seem to find the specific problem I'm having.

I'm trying to match animation with the "Appearing/Disappearing Block 13" from block tool (I inserted the block in BTSD with the proper offsets & numbers, I more than triple checked them) The block is passable for 8 frames and solid for 8 frames. I inserted it into Map16 acting like 25 (blank tile). I tested the block and it works!! Awesome!

Now, I'm trying to fit animation with the block and did the following:

Type: 4 8x8s: 16x16
Frames: 0F
Destination: 129
Trigger: None

Frames 00-07: 6F0 6F0 6F0 6F0 6F0 6F0 6F0 6F0 (Passable Graphics)
Frames 08-0F: 6D0 6D0 6D0 6D0 6D0 6D0 6D0 6D0 (Solid Graphics)

The graphics are correct, but the animation does not match up with the block behavior which should be passable for the first 8 frames and solid for 8 frames. It seems that the animation is changing faster than the block behavior. I played around with it, rearranging the number of frames and so on but nothing is working. Am I missing a step here? Any help is much appreciated. Thank you.
Super Mario Bros. 3: The New Journey.
Feel free to check out my SMB3 project. Finished and ready for you to play! :)

Cinnamon Hills- SMW Hack
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That one is designed to work with LM1.6 or older. It doesn't work properly with the new exanimation system that LM1.7 and newer uses.

So yeah, use the "solid on certain frames" blocks that come with the Framal Blocks package

Edit: actually nevermind; rereading your post I noticed that it probably uses $13 to time the solidness, which is a horribly horrible way of doing it. Still, changing the "Frames" to 10 would help(but you should still use the newer blocks)
I'm using Framal Blocks now and it works!! Thank you!

One thing to note though, it still wasn't working at first with the Framal block. I figured out I had to add one extra frame for the animation to fit. So instead of writing 0F frames, I put 10 frames and it works like a charm! Hmm, interesting. I just read your post Sind as I was typing. Thank you for your help.

-I counted '00' as a frame under my total frames '0F' which might have been my problem.
Super Mario Bros. 3: The New Journey.
Feel free to check out my SMB3 project. Finished and ready for you to play! :)

Cinnamon Hills- SMW Hack
AJ Blaster Master V1.1- Blaster Master Hack
Metroid: Dark Alliance- Blaster Master Hack (Level Design)