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Mario & Luigi Deep Journey Thread (Close this)

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Is the Gfx Index, not the Level Mode.

Also, change the Gfx Index to 5 or D (in the blue Poison Mushroom), and then click on the fishes and change the "Layer 3 Options" to Tileset Specific.

Edit: Also, stop using these colored fonts, it's annoying.
Originally posted by JowTH

Edit: Also, stop using these colored fonts, it's annoying.


Sorry the only reason for them is because I don't have a layout :(
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Originally posted by TheSuperRotom
Originally posted by JowTH

Edit: Also, stop using these colored fonts, it's annoying.


Sorry the only reason for them is because I don't have a layout :(


You can request one here.



Btw, is there any progress? I think some screenshots would be nice.
Alright guys, I have edited the Sub area of Level one, here it is! Upgraded Sub Level 1 Area</a>" alt=""> Okay, might look a little weird, but it finally worked! Thanks Andy_K_250! Does that look better. Again Here's the differenece.

Old: Level 1 Sub Area</a>" alt="">
New: Upgraded Sub Level 1 Area</a>" alt="">

Comment what you think.

NOTE: This change is NOT in the Alpha version I have given you, It WILL be in Beta 1.
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Looks much better! Nice idea with the ghost house grass in a cave. It'll be hard to make something with it because it doesn't have any corner tiles, edges and slopes but I think there's an ExGFX file which is an expansion of it. Also, the fog also fits with caves. Probably best for ice/fire caves.
Alright guys here's two new Updates. The first one is a Easter Egg, and the other is a preview.

1. This is in Castle 1/Exit #3. You can choose what path you take and either way you will beat the boss. I'm currently working on the preview and this level. Here it is! World 1 Castle Easter Egg</a>" alt="">
2. This is the preview of the 2nd Sub Map (in normal SMW it was the Main OW but it's now a sub map. These's only four sub maps. Yoshi's Island, This one, Special World, and Bowser's *Censoring due to spoilers.* Castle. Once I release the final version to SMWC I WILL put what it is.). It's name is, well... ...Mushroom Fields! I'll tell you what's what after the picture is shown. Here's the preview.
Mod edit: Please don't stretch the tables.
First, the green island is Mushroom Valley. The rocked in area is how you get to Bowser's (***********) Castle. Last, the brown land is first how you get underground, and it's name is Mushroom Hill Zone (Bet you got the reference!). If you're wondering why it looks weird is because I haven't put the map in the map area. So had to print screen and remove everything but the sub map.

Other things:

1. @Wormer21 said:
Originally posted by Wormer21
Looks much better! Nice idea with the ghost house grass in a cave. It'll be hard to make something with it because it doesn't have any corner tiles, edges and slopes but I think there's an ExGFX file which is an expansion of it. Also, the fog also fits with caves. Probably best for ice/fire caves.
Sadly, I don't understand YY-CHAR enough to use EXGFX. I CAN use GFX, but not EXGFX, which doesn't use the new tiles everywhere.

2. JowTH said:
Originally posted by JowTH
Is the Gfx Index, not the Level Mode.

Also, change the Gfx Index to 5 or D (in the blue Poison Mushroom), and then click on the fishes and change the "Layer 3 Options" to Tileset Specific.

and.
Originally posted by JowTH
Edit: Also, stop using these colored fonts, it's annoying
I know but the only reason I'm doing it here is because I want you to know this is to reply to somebody else said.

Edit: I'm sorry mods, didn't know that :). Everyone learns something new everyday. Also, I got the Islands wrong (or I just decided to switch them around.) Mushroom Hill Zone is the Green Island because in Sonic & Knuckles, Mushroom Hill Zone Act 1 is green. Now I'm going to use Lunar Magic's new feature of putting Mario & Luigi in two different spots. Mario will start in Yoshi's Island, while Luigi will start in a Luigi only level in Mushroom Valley (Play the alpha, and go to Yoshi's House and read the message.). Do you think I'm using too many Sonic 3K/Sonic & Knuckles Elements?


I will put a reply ANYONE who posts saying something about this hack or another one of them. Something I'll do different is that if you're post get deleted I'll put down my reply too. NOW is the time to test the hack because soon it'll be replaced with the new version, Demo 1/Version 0.0. So do it NOW!

Double Edit: Okay In my next post I will ask you a very important question, If the answer is no, Demo 1/Version 0.0 might be delayed!
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Alright so Demo 1/ Version 0.0 was removed.

But..


Go PM me and I'll give a link to the hack removal log for it. Click on the link and if there's anything you want changed (that hasn't already been mentioned) post it here. If it deserves to be changed, I will change it. Or click the link below in my edit (I'm typing this on a different computer).
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Alright then, Demo 2/Version 0.1 of Mario and Luigi Deep Journey Episode 1 (Episode 1 will contain the first world and won't be changed once accepted.) If you would like to play this demo, go to the hack's being moderated and download the demo. Anyways slightly off topic, a semi chocolate hack of this called "Mario and Luigi Deep Journey: Releashed" will be released with me making levels, MarioStarLuigi making the music in his spare time, and someone else to make all the GFX. If you would like to become the person to do so, PM me telling me. Then give us a GFX Hack with the GFX you want to use for MALDJR. If me and MarioStarLuigi thinks it'll fit, you'll become the graphics designer. Back on topic, play the demo and...

...POST YOU'RE FEEDBACK ON THE DEMO!

Edit: (Sweet! New text colors) Never mind about that anymore, It was taken down. However, still tell us if you want to be the Graphics Designer for MALDJR. Untill then, I'll start Demo 3/Version 0.2 of Episode 1, then Demo 1/Version 0.0 of Episode 2
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I'm sorry about the bump, but really could you close this thread.

Yeah, it kind of died out.
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