Originally posted by AxemJinx9. Don't place the secret exit right behind the regular exit.
SMW does this sometimes. Does that mean it has bad level design?
Originally posted by AxemJinx32. Adapt global graphics to local environments.
This sounds more complicated than it is. Basically, when your game introduces a new environment, consider modifying some of your graphics, especially sprite graphics, so that they actually fit within that environment. Perhaps you could have pitchin' chucks throw snowballs in wintry areas, for instance, or give koopas backpacks instead of shells in mountainous stages. This will make players really feel the change in environment, and make the game more memorable on the whole because such attention is paid to even the smallest details.
Mario never does this - the only games I can think of that do it are Touhou, where fairies wear bunny ears in Eientei, or cosplay as Eiki Shiki in Higan, and Terraria, where some enemies wear costumes on Halloween. Mario does do this on a game-to-game basis, though - while most games have the brown Goombas, Sunshine has the neon-colored Strollin' Stus, which match the tropical environment.
Originally posted by AxemJinxSuper Mario World can only display one set of graphics at a time; there is no global tileset. However, the "add ___" dialogs list everything regardless of what set you choose or what has garbled graphics.
Actually, the Add Objects dialogue's tileset-specific objects change depending on the tileset you're using, but some sets are shared between tilesets.
Kinda in hibernation for a while. I hope to be back in full swing soon.