In general, I love the level, and I don't have much to complain about. The transition from "shadowy abstract underground" to "seemingly normal castle" is a little on the odd side, but given the nature of this world, I don't think it will be a problem. Let me know that I laughed quite hard at the end, but at the same time, I don't know if VWF is going to be a possibility here. Arranging a few sublevels with normal text tiles (via Map16) might honestly be better, or something.
Three screenshots, all from the underground portion:
Is there a way to get up to that flower to my left, or is it just there to taunt me?
You can phase inside of the \/-styled corners here and in a few other places in the level. I know this is the fault of SMW and not you, but you might want to make these platforms a little bigger and/or less sloped on the ceilings.
I liked this idea a lot, but at the same time, the chances of getting hit by the appearing flame are very random. I found myself getting smacked around quite a bit. I'll let others test it as well and they can express their concerns on this.
But aside from those and what you already mentioned, I had a blast playing this. I definitely want to move this to the last level or the penultimate level of this world (depending on what we're actually -doing- with the last level .. perhaps the credits). The atmosphere and design is fantastic.
Three screenshots, all from the underground portion:
Is there a way to get up to that flower to my left, or is it just there to taunt me?
You can phase inside of the \/-styled corners here and in a few other places in the level. I know this is the fault of SMW and not you, but you might want to make these platforms a little bigger and/or less sloped on the ceilings.
I liked this idea a lot, but at the same time, the chances of getting hit by the appearing flame are very random. I found myself getting smacked around quite a bit. I'll let others test it as well and they can express their concerns on this.
But aside from those and what you already mentioned, I had a blast playing this. I definitely want to move this to the last level or the penultimate level of this world (depending on what we're actually -doing- with the last level .. perhaps the credits). The atmosphere and design is fantastic.