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Questions about music porting
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Questions about music porting
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I was possibly considering trying out making my own custom music, but I have some questions:
1) Is a MIDI editor absolutely necessary, or can I just make do with a MIDI, Notepad, and TinyMM?
2) Is it easier to port existing songs or to compose something completely custom? Which should a beginner try first?
3) What would describe a good warm up or learning curve for someone who's never ported music before (no specific ports, just a description of what the song would be like) and is there anything that would indicate such qualities, like if the song sounds simple, plain, or complicated?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
1) Not really necesary, but if the MIDI has lots of channels, a MIDI editor can be useful to delete channels and stuff.

2) It's much easier to port than to compose. Try porting first.

3) Start with something slow-paced, or something that doesn't sound like it has too many channels on it.
If it has ten channels, would I need a MIDI editor?
EDIT: I miscounted, I downloaded a MIDI that has channels 2-10.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
If it has ten channels, would I need a MIDI editor?
EDIT: I miscounted, I downloaded a MIDI that has channels 2-10.

Most of the time MIDIs have 2 exact channels to create echo, those can be deleted since you can use the Echo command to do so.
Originally posted by Sokobansolver
Is a MIDI editor absolutely necessary, or can I just make do with a MIDI, Notepad, and TinyMM?

You don't even need a MIDI or TinyMM. You can type directly in your favorite notepad program. There's an advantage and disadvantage to this. Typing from scratch lets you shrink the song as you type it, as well as add extra effects like volume fades and ADSR. The problem is that it would be moderately difficult for beginners.

... On the other hand, using a MIDI makes it much easier to visualize/hear what your music will sound like, and editing/making your own MIDI lets you know where everything is. The downside of this is that you would have to re-discover where everything is in MML format (after throwing it into TinyMM).

I highly recommend making your own MIDIs from scratch with a program like FL Studio (or if you can't "afford" it, Anvil Studio is a free alternative. TinyMM will remove/change extra things like pitch bends, triplets and volume effects, though, so be sure to take this into consideration.

Originally posted by Sokobansolver
Is it easier to port existing songs or to compose something completely custom? Which should a beginner try first?

Definitely start with porting. Composing a song has a lot more things you should be paying attention to, and porting songs helps you gain experience in (most) of those things you should be paying attention to.

Originally posted by Sokobansolver
What would describe a good warm up or learning curve for someone who's never ported music before (no specific ports, just a description of what the song would be like) and is there anything that would indicate such qualities, like if the song sounds simple, plain, or complicated?

A good warm up could include making a few MIDIs from scratch prior to actually porting to SMW (highly recommended), or you could just experiment with a test.txt and AddMusic. You could also look at other peoples' ports in the Music Section to see a few examples of what an MML could look like.

EDIT: By the way, you can only have 8 channels at a time, and each channel can only play one note at a time. Two channels can play two different notes at the same time, though. (Though, that was probably already obvious.)

One last thing I'd like to add: I wish you the best of luck on the beginning of your SMW porting adventures, and remember to have fun!
I would suggest that you start with 'Piano Only' songs from vgmusic.com, as they are most often the simplest, then work your way up. That's how I started, and look at me now.

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
Simple melody songs are the best way to go. It's not just a matter of finding a MIDI file with one instrument considering that most "piano only" MIDIs have chords on them and tinymm fails with chords. I'd go for songs from like Super Mario Land or something with music similar in complexity.

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- Best movie quote: "I just want to tell you both, good luck! we're all counting on you"
Leslie Nielsen (Airplane! 1980)
Music Porting forum - Go there if you need music help.
- Current Project(s):
- DKC Soundtrack Project (YES IT LIVES ONCE MORE!)




Do you think 'Sonic Advance 2 Special Stage results' would be fine? It doesn't sound too overly complex and it isn't that long. If I used it in a hack, it might make a goal theme or something.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Do you think 'Sonic Advance 2 Special Stage results' would be fine? It doesn't sound too overly complex and it isn't that long. If I used it in a hack, it might make a goal theme or something.

I guess it wouldn't be too hard. It may be a tiny bit hard to choose instruments though.
What Maxodex said.
Might I suggest this?

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
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