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Custom music tutorial?
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Custom music tutorial?
Pages: « 1 2 »
I haven't seen any tutorial about how to create custom music!Haven't anyone made one (a full one)?
Originally posted by MaZ18
I haven't seen any tutorial about how to create custom music!Haven't anyone made one (a full one)?

Try looking here. The one named 'The Ultimate Music Tutorial: v1.0' is probably your best bet.
e: If there isn't one to your preference, you could always try seaching the subforum, or requesting it in the sufficient thread.
Originally posted by MaZ18
I haven't seen any tutorial about how to create custom music!Haven't anyone made one (a full one)?

Do you mean like making the midi file? If that's what you mean the reason there isn't one of those is because it doesn't deal directly with SMW hacking. But all you really need is Anvilstudio/Fruityloops studio to compose the music. Then port it.

--------------------
Living life takes forever
Isn't it easier just to use a notepad?
Originally posted by MaZ18
Isn't it easier just to use a notepad?

To port something you need a .MIDI which you dragg over tinyMM and you get an .mml file, which you open in notepad and convert in .txt.
But now I'm talking about composing (I think it's called...) music. writing the notes like this:

Code
0# w100 t60 y10
<a4a4>c4c4b4b4b-b-
<a4a4>c4c4b4b4b-b-
<a4a4>c4c4b4b4b-b-


(also, is that code right?)
Then all you need is knowledge of the format, which you can find in any decent porting tutorial. A bit of basic music theory never hurts, though.

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Get the official ASMT resource pack here!

Wait, now I'm comfused...
This is how I've been seing it:

1. Write notes and stuff
2. Insert it

or:

1. create/choose a MIDI file
2. convert it in tinyMM
3. fix the code
4 insert it


---


I want to:

1. Write notes and stuff
2. Insert it
You could compose your song in a program like AnvilStudio, then port your composition.
ok

but where do I find tinyMM? I've been looking everywere, but all I can find is the one with the "correct octave input", and it doesn't work!
That one IS tinyMM.
It does work, you have to dragg the MIDI over tinyMM and you get a .mml file that you convert on a .txt file.
But I get a .mid file?!
*sigh* The .mid file is the MIDI, you dragg it over tinyMM and you get a .mml file. The MIDI doesn't dissapear or anything.
You got me all wrong...
I fixed it anyway!


now, here's a problem:

Code
w100 t80 y10
?0

#0 @9
c4c4d+4d+4
d4d4f+4f+4
o3g4g4>g4g4


This code wont loop forever!
What's wrong?
My limited music knowledge tells me to get rid of the ?0.
well, isn't that what makes the song loop?

EDIT: IT WORKED!!
My limited music knowledge tells me that infinite loop from start is the default.
My limited music knowledge also wonders if you've got any / commands on other channels, what the initial octave is, and if you've got the needed headers.

Edit: Okay, that's another thing to add to my limited music knowledge.

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<blm> zsnes users are the flatearthers of emulation
The song always loops. That ?0 makes it not loop.
ok

Here's another problem (lol)
Code
w100 t70 y10

#0 @27
a2a4a4

#1 @6
a4a4g4a4 o5 d4d4d8-d8d8e8o4


The trumpet wont play anymore after the 3rd "a4"
Originally posted by MaZ18
ok

Here's another problem (lol)
Code
w100 t70 y10

#0 @27
a2a4a4

#1 @6
a4a4g4a4 o5 d4d4d8-d8d8e8o4


The trumpet wont play anymore after the 3rd "a4"

My guess is that music files don't have spaces, so it just halts there, thinking it's the end of the channel, so remove all spaces.
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