Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
I've had trouble trying to insert extra backgrounds into my hack. I can add extra foregrounds just fine, but I don't know what I have to do differently to make the backgrounds work. Can someone help me?
That's what I have it set to right now. The graphics I'm using now is named ExGFX83, and its set in BG1. I loaded it into page 12 of Map16, and it's unrecognizable.
Yeah, I did that too.
I think it's mainly a palette problem that is making the graphics look messy, but I don't know how to change it. When I go to the Change Palettes in Header box, the color of the grpahics I'm using only change when I change the foreground palette, not the background.
Perhaps it's just a question of the palette. A different palette can make it look completely different! Show us an image of the Map16 page and an image of the ExGFX for comparison.
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You can probably tell which one is mine versus the correct one.
The page I downloaded the graphics from didn't specify a palette number, so I don't know if it specifically has one.
Are you sure it didn't come with a palette file? Switch on custom palette, then go to the file menu, and insert the custom palette from a file. I believe it is a .tpl?
Are you sure it didn't come with a palette file? Switch on custom palette, then go to the file menu, and insert the custom palette from a file. I believe it is a .tpl?
Ok, I guess I overlooked that file
But now this is what my level looks like...
I don't understand why the background palette is the same as the foreground.
I know this'll be tedious, but go change either all of the BG's or FG's tiles' palettes manually. I know it's frustrating, but you're not the only one who's had to deal with it.
-------------------- It's not even close to Halloween, and already Christmas Sales are starting early!
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