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Mario GFX
Forum Index - SMW Hacking - SMW Hacking Help - Mario GFX
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How do I make it so Mario/Luigi ONLY uses the small GFX, and never use the big?
Originally posted by Botcrazy
How do I make it so Mario/Luigi ONLY uses the small GFX, and never use the big?


You'll have to replace all the big Mario poses with small ones, although, will be problematic with Cape Mario and Fire Mario.
^The problem with that is that Mario's hitbox will still be 16x32 if he's Super, Fire, or Cape Mario.

However, I think doing that and applying the following hex edits *should* do the trick:

Originally posted by ROM Map
06D79 $00:EB79 2 bytes ASM Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses xB6C0 and x1B87C)


Originally posted by ROM Map
xB6C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario)(in conjunction with addresses x6D79 and x1B87C)


Originally posted by ROM Map
$03B67C (1B87C) - Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses x6D79 and xB6C0)
Originally posted by Luigi-San
^The problem with that is that Mario's hitbox will still be 16x32 if he's Super, Fire, or Cape Mario.

However, I think doing that and applying the following hex edits *should* do the trick:

Originally posted by ROM Map
06D79 $00:EB79 2 bytes ASM Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses xB6C0 and x1B87C)


Originally posted by ROM Map
xB6C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario)(in conjunction with addresses x6D79 and x1B87C)


Originally posted by ROM Map
$03B67C (1B87C) - Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses x6D79 and xB6C0)

Wait, all of them? Why do they all like, say pretty much the same thing.
Yes, they say pretty much the same thing - and all of them says you should use all three if you want any of them.

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<blm> zsnes users are the flatearthers of emulation
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