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Ground Pound Problematic Sprites
Forum Index - SMW Hacking - SMW Hacking Help - Ground Pound Problematic Sprites
Pages: « 1 »
I've patched my ROM with the Ground Pound patch (the newest), and have discovered something: a lot of in-game sprites die when ground-pounded.

I'm okay with the Chucks being less Gary-Stu, but I have a HUGE problem with these:

Reflecting Fireball
Bowser Statue Fireball
Jumping Bowser Statue
(and probably a lot others to come)

So how do you fix them to not die when ground pounded? I know I could use Tweaker, but I don't know which controls how it dies during a GP.

Also, I do not know how to edit the in-game sprites, as I don't know how to extract them. Do I download the disassamblies or is their a way to change how they act without them?

And on a different note, I want to tweak so sprites to die from a ground pound, without their graphics getting garbled. How is that possible?
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Ground Pound Problematic Sprites

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