This is my new collab hack in SMWC, SMW - MotR.
Information:
Story: Nothing yet. It has to have a mystery of the ruins.
The main theme of the hack is ruins. Not all levels have ruins in them, remember that.
Overworld main map:
And FINALLY, here's the submaps:
The hack will have the following:
Custom ExGFX
Custom Sprites (I now know how to insert custom sprites.)
Custom Blocks
Remade GFX (NOT SMW-Redrawn!)
Custom ASM
Cutscenes
Custom Music
And more!
This is a chocolate hack, remember!
Here is the list of all worlds:
World 1: Grass/Swamp
World 2: Sea/Islands/Beach
World 3: Forest/Haunt
World 4: Desert
World 5: Sky/Floating Islands
World 6: Factory
World 7: Ice
World 8: Bowser Land (DUH!)
World 9: Abstract/Dream
Bosses:
World 1: ---
World 2: ---
World 3 Miniboss:
World 3 Boss:
World 4: Cactacomb
World 5: ---
World 6: ---
World 7: *LakiBlizzard
World 8 Miniboss: ---
World 8 Boss: ---
Final Boss: ---
TRUE Final Boss: ---
Legend:
* Means claimed
** Means completed
Screenshots of the first level (Note that this is outdated, but if i want to keep this thread open, i have to show it off.)
Background not final.
Here is the level list: (Remember, when a level is named, it will have the theme of the level replaced with the level name.)
LEVELS COMPLETED: 04/91 (Erased some levels.)
World 1: (4 levels)
001: "Grimy Grasslands" [1 exit]
002: "Sunshine Seaside"[1 exit]
003: Grass/Swamp [2 exits]
004: "Subterranean Stroll" [1 Exit]
005: Swamp [1 exit]
006: Grass/Swamp [1 Exit]
007: Swamp [1 exit]
008: Yellow Switch Palace [1 Exit]
009: Grass/Swamp Castle
World 2: (9 levels)
00A: Cave [1 exit]
00B: Beach [1 exit]
00C: Water [1 exit]
00D: Water [2 exits]
00E: Sunken Ship [1 exit]
00F: Beach [1 exit]
010: Water [1 exit]
011: Island [1 exit]
013: Water/Islands Castle [2 exits]
World 3: (13 levels)
014: Forest [1 exit]
015: Forest Ruins[2 exits]
016: Forest [1 exit]
017: Forest Cave [1 exit]
018: Forest Lake [1 exit]
019: Blue Switch Palace [1 exit]
01A: Forest/Haunt Fortress [2 exits]
01B: Forest/Haunt [1 exit]
01C: Ghost House [1 Exit]
01D: Forest/Haunt [1 Exit]
01E: Forest [1 exit]
01F: Forest/Haunt [1 exit]
020: Forest/Haunt Castle [1 exit]
World 4: (12 levels)
021: Desert Ruins [1 Exit]
022: Desert [2 Exits]
023: Hot Desert [1 Exit]
024: Desert Fortress[1 Exit]
101: Oasis [1 Exit]
102: Desert Ghost House [1 Exit]
103: Desert Cave [1 Exit]
105: Sea [1 exit]
106: Desert Ruins [1 Exit]
107: Desert [1 Exit]
108: Hot Desert [1 Exit]
109: Desert Castle (Pyramid) [1 Exit]
World 5: (11 levels)
10A: Sky Ruins [1 Exit]
10B: Sky Ruins [2 Exits]
10C: Sky [1 Exit]
10D: Airship [1 Exit]
10E: Floating Islands [2 Exits]
10F: Sky Ghost House [1 Exit]
110: Sky [1 Exit]
111: Sky Pool [2 Exits]
112: Green Switch Palace [1 Exit]
113: Sky Pit [1 Exit]
114: Sky Castle [2 Exits]
World 6: (10 levels)
115: Grass/Industry [1 Exit]
116: Factory [2 Exits]
117: Factory [1 Exit]
118: Industry [1 Exit]
119: Red Switch Palace [1 Exit]
11A: Factory [1 Exit]
11B: Factory Cavern [2 Exits]
11C: Factory Ghost House [1 Exit]
11D: Factory [1 Exit]
11E: Factory Castle [1 Exit]
World 7: (8 levels)
11F: Mountain [1 Exit]
120: Ice Cave [1 Exit]
121: Ice Ruins [1 Exit]
122: Ice Forest [2 Exits]
123: Ice Lake [1 Exit]
124: Ice Ghost House [1 Exit]
125: Ice [1 Exit]
126: Ice Castle [1 Exit]
World 8: (11 levels)
127: Burnt Forest [1 Exit]
128: "Halloween Hollow" [1 Exit]
129: Fire/Ice Cave [1 Exit]
12A: Bowser's Ghost House [2 Exits]
12B: Fortress [1 Exit]
12C: Volcano [1 exit]
12D: Bowser Land Sky [1 Exit]
12E: Volcano [1 Exit]
12F: Bowser Land [1 Exit]
130: Bowser Land Castle [1 Exit]
131: Final Level [1 Exit]
World 9: (8 levels)
133: Abstract/Dream [1 Exit]
134: Abstract/Dream [1 Exit]
135: Abstract/Dream [1 Exit]
136: Abstract/Dream [1 Exit]
137: Abstract/Dream [1 Exit]
138: Abstract/Dream [1 Exit]
139: Abstract/Dream [1 Exit]
13A: Abstract/Dream [1 Exit]
Legend:
Purple means that this level can never be claimed, due to this being a teamwork level. Only the good level designers can claim sublevels for this level. The signups for these levels begin when all the other levels are completed.
Blue means claimed, but the owner will do the level later.
Green means completed and inserted.
Yellow means complete and it under Pending Testing/Insertion.
Orange means claimed, but not yet complete (Can be reserved.)
Red means unclaimed and can be claimed.
Notes: No flaming/Trolling/Spamming in this thread. Only post if you are giving feedback, joining/claiming something, or showing progress. If your name doesn't start with a "Wood" or a "tr9", then you're welcome to join this collab! This team hack will also be lead in JDCgames (JDC's website.)
LEVEL TESTERS: (PM them to get your level tested)
Derpy Backlside
Mr.Man
MarioStarLuigi
BaseROM (Use the latest baseROM!):
12-11-11
10-22-11
Want to claim a level for this collab? Read below first:
The things you must have and must not have:
1: Include 4 collectable items (4 blue coins (NOT 1 coin, 4 coins where a collectable item is, it is a placeholder.)) in your level!
Nothing to say about this thing, it's pretty self explanitory.
2: Do NOT place yoshi coins in your level!
Sorry to be harsh, but we are not using yoshi coins in this hack. Kinda like in SMWCP2 that they used blue coins for a placeholder for SMWC coins for that collab, but we're not going to use SMWC coins, because that would be stealing.
3: Do not make stupidly long levels!
Yeah, this is also self-explanitory. It's nice you want to join and show your skills and all that, but don't overdo it. If it takes you 6 or more minutes to beat your level, it's too long. This is an exception if you are designing a switch palace, fortress, ghost house, or castle, as the maximum amount of time for those kinds of levels is 8 or more.
4: Show progress of your level(s) sometimes!
When you claim a level, you should show off some progress often! If you haven't showed progress for a long time, i will ask if you are still working on it, and i will respectfully ask you to show some progress. If you aren't working on it anymore, i will give it to someone else. Weekly updates will be on every sunday.
5: You may now use music from other games!
I said we used to use custom composed music, but now i'm allowing music from other games. BUT, you need my Ok, so i suggest you get multiple music tracks, and i'll say the one like best, then you go for it. You can still compose a track for it, or find a CUSTOM one, it's your choice.
6: When naming your level, it MUST have alliteration or rhyming in it!
Yeah, i like levels when they are named like that. So we will. Disscuss with other people and plan out what to name your level.
That's all the info for claiming the levels for now...
IRC Channel:
Click to join!
MarioStarLuigi will do the claim list. Here's the claim list so far:
SMW - Mystery of the Ruins - Claim list
That is all for now.
Information:
Story: Nothing yet. It has to have a mystery of the ruins.
The main theme of the hack is ruins. Not all levels have ruins in them, remember that.
Overworld main map:
And FINALLY, here's the submaps:
The hack will have the following:
Custom ExGFX
Custom Sprites (I now know how to insert custom sprites.)
Custom Blocks
Remade GFX (NOT SMW-Redrawn!)
Custom ASM
Cutscenes
Custom Music
And more!
This is a chocolate hack, remember!
Here is the list of all worlds:
World 1: Grass/Swamp
World 2: Sea/Islands/Beach
World 3: Forest/Haunt
World 4: Desert
World 5: Sky/Floating Islands
World 6: Factory
World 7: Ice
World 8: Bowser Land (DUH!)
World 9: Abstract/Dream
Bosses:
World 1: ---
World 2: ---
World 3 Miniboss:
World 3 Boss:
World 4: Cactacomb
World 5: ---
World 6: ---
World 7: *LakiBlizzard
World 8 Miniboss: ---
World 8 Boss: ---
Final Boss: ---
TRUE Final Boss: ---
Legend:
* Means claimed
** Means completed
Screenshots of the first level (Note that this is outdated, but if i want to keep this thread open, i have to show it off.)
Background not final.
Here is the level list: (Remember, when a level is named, it will have the theme of the level replaced with the level name.)
LEVELS COMPLETED: 04/91 (Erased some levels.)
World 1: (4 levels)
001: "Grimy Grasslands" [1 exit]
002: "Sunshine Seaside"[1 exit]
003: Grass/Swamp [2 exits]
004: "Subterranean Stroll" [1 Exit]
005: Swamp [1 exit]
006: Grass/Swamp [1 Exit]
007: Swamp [1 exit]
008: Yellow Switch Palace [1 Exit]
009: Grass/Swamp Castle
World 2: (9 levels)
00A: Cave [1 exit]
00B: Beach [1 exit]
00C: Water [1 exit]
00D: Water [2 exits]
00E: Sunken Ship [1 exit]
00F: Beach [1 exit]
010: Water [1 exit]
011: Island [1 exit]
013: Water/Islands Castle [2 exits]
World 3: (13 levels)
014: Forest [1 exit]
015: Forest Ruins[2 exits]
016: Forest [1 exit]
017: Forest Cave [1 exit]
018: Forest Lake [1 exit]
019: Blue Switch Palace [1 exit]
01A: Forest/Haunt Fortress [2 exits]
01B: Forest/Haunt [1 exit]
01C: Ghost House [1 Exit]
01D: Forest/Haunt [1 Exit]
01E: Forest [1 exit]
01F: Forest/Haunt [1 exit]
020: Forest/Haunt Castle [1 exit]
World 4: (12 levels)
021: Desert Ruins [1 Exit]
022: Desert [2 Exits]
023: Hot Desert [1 Exit]
024: Desert Fortress[1 Exit]
101: Oasis [1 Exit]
102: Desert Ghost House [1 Exit]
103: Desert Cave [1 Exit]
105: Sea [1 exit]
106: Desert Ruins [1 Exit]
107: Desert [1 Exit]
108: Hot Desert [1 Exit]
109: Desert Castle (Pyramid) [1 Exit]
World 5: (11 levels)
10A: Sky Ruins [1 Exit]
10B: Sky Ruins [2 Exits]
10C: Sky [1 Exit]
10D: Airship [1 Exit]
10E: Floating Islands [2 Exits]
10F: Sky Ghost House [1 Exit]
110: Sky [1 Exit]
111: Sky Pool [2 Exits]
112: Green Switch Palace [1 Exit]
113: Sky Pit [1 Exit]
114: Sky Castle [2 Exits]
World 6: (10 levels)
115: Grass/Industry [1 Exit]
116: Factory [2 Exits]
117: Factory [1 Exit]
118: Industry [1 Exit]
119: Red Switch Palace [1 Exit]
11A: Factory [1 Exit]
11B: Factory Cavern [2 Exits]
11C: Factory Ghost House [1 Exit]
11D: Factory [1 Exit]
11E: Factory Castle [1 Exit]
World 7: (8 levels)
11F: Mountain [1 Exit]
120: Ice Cave [1 Exit]
121: Ice Ruins [1 Exit]
122: Ice Forest [2 Exits]
123: Ice Lake [1 Exit]
124: Ice Ghost House [1 Exit]
125: Ice [1 Exit]
126: Ice Castle [1 Exit]
World 8: (11 levels)
127: Burnt Forest [1 Exit]
128: "Halloween Hollow" [1 Exit]
129: Fire/Ice Cave [1 Exit]
12A: Bowser's Ghost House [2 Exits]
12B: Fortress [1 Exit]
12C: Volcano [1 exit]
12D: Bowser Land Sky [1 Exit]
12E: Volcano [1 Exit]
12F: Bowser Land [1 Exit]
130: Bowser Land Castle [1 Exit]
131: Final Level [1 Exit]
World 9: (8 levels)
133: Abstract/Dream [1 Exit]
134: Abstract/Dream [1 Exit]
135: Abstract/Dream [1 Exit]
136: Abstract/Dream [1 Exit]
137: Abstract/Dream [1 Exit]
138: Abstract/Dream [1 Exit]
139: Abstract/Dream [1 Exit]
13A: Abstract/Dream [1 Exit]
Legend:
Purple means that this level can never be claimed, due to this being a teamwork level. Only the good level designers can claim sublevels for this level. The signups for these levels begin when all the other levels are completed.
Blue means claimed, but the owner will do the level later.
Green means completed and inserted.
Yellow means complete and it under Pending Testing/Insertion.
Orange means claimed, but not yet complete (Can be reserved.)
Red means unclaimed and can be claimed.
Notes: No flaming/Trolling/Spamming in this thread. Only post if you are giving feedback, joining/claiming something, or showing progress. If your name doesn't start with a "Wood" or a "tr9", then you're welcome to join this collab! This team hack will also be lead in JDCgames (JDC's website.)
LEVEL TESTERS: (PM them to get your level tested)
Derpy Backlside
Mr.Man
MarioStarLuigi
BaseROM (Use the latest baseROM!):
12-11-11
10-22-11
Want to claim a level for this collab? Read below first:
The things you must have and must not have:
1: Include 4 collectable items (4 blue coins (NOT 1 coin, 4 coins where a collectable item is, it is a placeholder.)) in your level!
Nothing to say about this thing, it's pretty self explanitory.
2: Do NOT place yoshi coins in your level!
Sorry to be harsh, but we are not using yoshi coins in this hack. Kinda like in SMWCP2 that they used blue coins for a placeholder for SMWC coins for that collab, but we're not going to use SMWC coins, because that would be stealing.
3: Do not make stupidly long levels!
Yeah, this is also self-explanitory. It's nice you want to join and show your skills and all that, but don't overdo it. If it takes you 6 or more minutes to beat your level, it's too long. This is an exception if you are designing a switch palace, fortress, ghost house, or castle, as the maximum amount of time for those kinds of levels is 8 or more.
4: Show progress of your level(s) sometimes!
When you claim a level, you should show off some progress often! If you haven't showed progress for a long time, i will ask if you are still working on it, and i will respectfully ask you to show some progress. If you aren't working on it anymore, i will give it to someone else. Weekly updates will be on every sunday.
5: You may now use music from other games!
I said we used to use custom composed music, but now i'm allowing music from other games. BUT, you need my Ok, so i suggest you get multiple music tracks, and i'll say the one like best, then you go for it. You can still compose a track for it, or find a CUSTOM one, it's your choice.
6: When naming your level, it MUST have alliteration or rhyming in it!
Yeah, i like levels when they are named like that. So we will. Disscuss with other people and plan out what to name your level.
That's all the info for claiming the levels for now...
IRC Channel:
Click to join!
MarioStarLuigi will do the claim list. Here's the claim list so far:
SMW - Mystery of the Ruins - Claim list
That is all for now.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.