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SMW - Mystery of the Ruins - Team Hack - MODS PLEASE CLOSE
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Ok, break time from this collab is over. Hope you had a nice Christmas!

Today, on the IRC, Maxodex is working on some ports from other games.
Also, the limit of music we can use from other games is 7. If you want a little more, just speak up! We have used 2/7 music tracks from other games.

Maxodex is currently porting:

Live-A-Live - Nice Weather Ain't It!

Click to listen!

Super Princess Peach - Giddy Sky (We don't know if it's portable or not, we'll see.)

Click to listen!

I've got no progress yet, but i will show some ASAP.

That is all.
I have nothing else to say now. Huh...
I'm claiming music slot 70, which is "Live-A-Live - The Demon King Odio" for the TRUE final boss of this collab (Special world boss, ok?)

EDIT: More claims. I'm claiming Map16 page 45, and i'm claiming music slot 20 which is "Live-A-Live - Nice Weather Ain't It!".

Also, i'm claiming ExGFX slot 9F for the beach BG for level 00D.
I have nothing else to say now. Huh...
@Falconpunch

I noticed that you applied the piranha plant fix patch, but it would be awesome if you can set it to remap the upside down piranha stem to SP2.
Just change two values, like explained in the ASM file.
Ok, guys, weekly update time! Got progress to show?

The following people once joined but haven't shown progress for a while:

JDC
Blue_Raven
akacesfan
Lui37
Evilguy0613
MarioStarLuigi
Darkbones
Mario's Hat

This hack is dying, so it's time for me to show progress:



What do you think so far?
I have nothing else to say now. Huh...
How tediious is typing on my phone bowser browser!

@Falconpunch
it lloks preetty good, just make sure not to.habe slowdown with those bullets.


what I've got so far:






The first section is completed.

EDIT: the immages should work now ...
EDIT2: nope... i give up, I'm short on battery =P

Mod edit: Fixed.
Thanks, Lui! Is there anything i should add/remove?

Also, i see you're having a hard time putting up the times.

You need to click on the "insert image" button, then paste the URL there. Wait, you already know...#w{=P}
I have nothing else to say now. Huh...
Originally posted by Lui37
EDIT2: nope... i give up, I'm short on battery =P

You need the prefix (http://).
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Oh yeah, when you open the image, copy-paste the URL on the top. Make sure you open a new tab while doing this.
I have nothing else to say now. Huh...
Images should be written like below:

[img]http://bin.smwcentral.net/..restofurl..[/img]
I was having hard times linking to those images, since my phone was getting mad, not to mention the internet connection taking a break every single minute.
Thanks to Alcaro for fixing that =P
Happy new year, everyone! #w{=P}

Also, in PM, i told Lui37 that for that castle that i'm not getting a haunted vibe from it. And i suggested that he edits the palettes and makes it more gray and maybe bluer to make it gloomy and spooky. I also told him to add some more haunted stuff. But he said the next section will be more spookier.
I have nothing else to say now. Huh...
I currently do not have access to my laptop (typing this on my 3ds), so I can't really do anything now, but once I regain access, and finish a couple of music ports, I should be able to work on my level(s).

--------------------
soundcloud / bandcamp / twitter / battle of the bits / buy our album / buy/stream my EP
I see, MSL.

Also, i've got an idea for my level 139 (Abstract/Dream themed, and this is GN's idea, not mine.

This level is about a building in front of mario, and he enters it, and you progress through this weird structure how you notice that as you go on, the building gets weirder. How? You start wondering how far you can stretch the limits somehow, and it starts collapsing or disappearing the more you go on, the bigger parts of the structure seems to be missing. In the end, there's just a few simple platforms in a empty landscape, and then you find the goal.

Cool, eh?

Also, i'm gonna need a good GFX drawer to make a FG and BG, i probably cannot start it until i get the GFX.
I have nothing else to say now. Huh...
Originally posted by Falconpunch
Cool, eh?

Not really, to be honest. Also how in the world are you going to do that?
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
I'm gonna make sublevels and make a puzzle with doors in it, and it looks like the same room, but it's in a different sublevel.
I have nothing else to say now. Huh...
Originally posted by Falconpunch

The following people once joined but haven't shown progress for a while:

JDC
Blue_Raven
akacesfan
Lui37
Evilguy0613
MarioStarLuigi
Darkbones
Mario's Hat


Sorry man; don't really have progress to show. I've been somewhat busy lately so haven't had much time to work on it. That and don't really know what direction I'm headed with the level at the moment. I'll work on it when I have somewhat of an idea where to go with the level.

(And before you ask; I will not send the IPS or show a video of the first half of the level)

--------------------
My Youtube Channel for Hacking and Gaming.
Ok, Evilguy. Remember to show progress soon, or i will give your levels to someone else.

Also, i'm claiming sublevels 160~164.

EDIT: I'm also claiming blocks 3FE0 (Directional Hurt Block Up), 3FE1 (Directional Hurt Block Down), 3FE2 (Directional Hurt Block Left), and 3FE3 (Directional Hurt Block Right).
I have nothing else to say now. Huh...
Um, I recently checked the latest base ROM and my level and map 16 page were not inserted. Should I make my level on an older base ROM? Or should I make a separate map 16 page that can be overlapped with my current one (page 10)? Its no big deal, I just want to make sure I'm not messing up the collab by doing either of the above.

--------------------
Its a trap!
Smiley, you need to wait until your level is inserted. I've already inserted it, it's just i haven't updated the baseROM yet.
I have nothing else to say now. Huh...
Oh okay, lol.
So for your level, you intend to make a room (possibly in a tower) with a door puzzle. Using multiple sub-levels, the level will appear to vanish as the player progresses, all the while remaining in the original room? If that's the case, why not throw in a story? Start the room off as it is being built; there are ladders and crates cluttering up the room and it is easy to get around. However, as the player progresses, the ladders and crates begin to vanish until the room has been completely built. From there the room or building is finished but it then begins to age. The floors begin to rot away and the roof collapses both enhancing and impairing the players movement. A setup like this would be good because you could then say that the 'void' is speeding up time or something paranormal like that. Also, you could be laz- I mean original and repeat the puzzle in every room, the variation would be in the room itself as the player would need different items from different places to achieve different goals. I dunno, its completely up to you.

--------------------
Its a trap!
Pages: « 1 238 39 40 41 » Link - Thread Closed
Forum Index - SMW Hacking - Works in Progress - SMW - Mystery of the Ruins - Team Hack - MODS PLEASE CLOSE

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