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Kewin's adventure 1 [DEMO 2] v0.1 - TheKewin125
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Kewin's adventure 1 [DEMO 2] v0.1 - TheKewin125
Pages: « 1 »


This is the second demo from my first hack! What's new:
- more ExGFX
- Longer levels
- new palettes
- better GFX
- new overworld
and more...

Have fun!

-TheKewin125

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Close, but there are a few bad glitches in here. Not horribly bad, so it shouldn't take too long to fix. Just remodel the hack a little bit and it should be good to go. It was fun so that's a major plus point.

Anyways, onto the removal reasons:

Minor stuff:



Cutoff. There are a few instances of this within the game.




I hit my head on the base of the pipe from jumping up. Yeah I'm picky but that's weird. Should be able to fix this in like, one minute.




Why are the purple coins solid from the sides? #w{O.O}




Sprite memory error.


OK all that stuff was pretty minor. Now for some higher ranked removal reasons:



I can go into the ground here because of these slopes that cut directly to vertical walls. You need to change it so there's flat ground at the base of a slope to prevent this. Fix all slopes like this.




You're forcing the playing to get hurt here to play the level. Just insert the block Powerup Storing Block and have Kewin start on it.




I'm inside the wall. #w{:<}

_________________________________________________

Fix these issues and you can have this hack accepted.

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My Youtube Channel. 77,000+ subscribers!

My Steam Profile



Originally posted by Cyphermur9t


I can go into the ground here because of these slopes that cut directly to vertical walls. You need to change it so there's flat ground at the base of a slope to prevent this. Fix all slopes like this.

Better solution: This.

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<blm> zsnes users are the flatearthers of emulation
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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Kewin's adventure 1 [DEMO 2] v0.1 - TheKewin125

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