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Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!)
Forum Index - SMW Hacking - Works in Progress - Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!)
Pages: « 1 223 24 25 26 27 28 29 30 31 32 » Link
Alright I just finished another level this one is also a World 2 mountain level.





This one is a World 4 sky/tree level but it's only half finished right now. Here's what I have so far.




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I've just completed another level. This one is the World 3 Ghost House.







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that elevator looks cool, and the rest of the level looks great too! :)

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So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


Originally posted by steeledminer
that elevator looks cool, and the rest of the level looks great too! :)


Thanks, I'm eventually going to add a background to the elevator or something so it doesn't look so bare but for now I just wanted to show off the gimmick of the room which is a descending elevator with disappearing boo buddies generator. Anywho I finished another ghost house this time it's the World 5 Swamp Ghost House.






I also have finished a World 2 night time mountain level. Thank you Yoshicookiezues for telling me how to get a bullet bill to go left when it comes out of an exploding turnblock.





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This is starting to get very neat, but I'm wondering if you would fix most of other people's levels.

Nice job otherwise, how ever the palettes in World 4 sky/tree is hurting my eyes.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Originally posted by Daizo
This is starting to get very neat, but I'm wondering if you would fix most of other people's levels.

Nice job otherwise, how ever the palettes in World 4 sky/tree is hurting my eyes.



First yes I have fixed the stuff in other peoples levels that needed fixed so for example your level Firestorm Fortress is now completely playable other than it doesn't have a boss but none of the Castles/Fortresses have bosses yet.

As for the palettes in the green world 4 level is it the ground or the mushroom platforms that is hurting our eyes?

Anywho I've also got two more levels to show off. The first being the world 5 Swamp Fortress.






The second is with exception to the venus firetraps a very vanilla-ish tree level for the first level of the pipe forest world.





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The resent levels are doing awesome, maybe some time I could help again with the hack, not right now.

Infact, I've redrawn some graphics for MLINTF :3Pipes, yellow wood and mushrooms platforms!

Note that there are extra tiles so you can't really put them to the right graphics files unless you edit Map16 pages 0 and 1 really.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




The World 5 Swamp Castle is now complete. The green toxic slime kills you but it will become blue swim-able water while a P-Switch is pressed.






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I know I've done a lot of ghost houses lately but anywho here's the world 6 flooded ghost house. This means 3/4 ghost houses are now complete.






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I'm not exactly sure of the 'gold' puffer fish really, maybe change the palette to its original colour?

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




It appears to be using palette 8 which you cannot change. Odd thing is it originally used palette E, so why exactly did it get switched to palette 8?

Anyway if you have to work with that palette I’d suggest using ExGFX to make it use only the brown colors of the palette and none of the pink:



Because right now the pink clashes with the other colors.

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Originally posted by SilverSwallow
It appears to be using palette 8 which you cannot change. Odd thing is it originally used palette E, so why exactly did it get switched to palette 8?

Anyway if you have to work with that palette I’d suggest using ExGFX to make it use only the brown colors of the palette and none of the pink:



Because right now the pink clashes with the other colors.


That's because it's the giant blurp sprite and not the actual porcu-puffer. I can simply change the .cfg file to palette E.

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Alright I'm revisiting an idea Shadowfire had for a forest canopy level(An idea he later scrapped) and with this level the first world is now 100% complete.






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I just finished the Blue Switch Palace.





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This is getting very VERY nice so far! My only 2 concern's are...

I can stand on that, I wouldn't have known that.
Suggestion: Make it light green and not dark green may work, I could draw tree ledges if you want me too.


My graphics (well not the FG but the pipes, mushrooms, etc) and Kirby NES graphics don't work together.
Suggestion: Ether redraw the Kirby graphics so they look 16 bit or make my graphics as well as the FG 8-bit.

The biggest problem is the clashing of NES and SNES, other then that, nice!

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Would it be more obvious if there was a black line across the top of the parts you can stand on?



Also with the Blue Switch Palace yeah there's also one screen over from that second screenshot still a standard SMW door that I eventually wanna replace with a solid black Kirby door.

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Ahh, that looks much better for the forest level.

Minor issue: make it so that it doesn't look like cut off, but this is very minor so its optional for fixing.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




World 2 the Crystal Forest.






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Nice effect used right there bud! Looks really well made in general.



Also, from an older screenshot:



While the level itself looks great, I'm sorry to say the BG color is horrible, such a bright cyan looks really bad. Try something like this for a referense.

EDIT: and the palette of the BG itself can be easily confused with the FG's.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Alright I fixed the canvass level so it no longer looks like cut-off.



And I fixed the palettes of the sky part of the same level.



And I fixed the palettes of the giant blurp/porcu-puffer.



And finally I completed another level this is world 2 forest pond.





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Forum Index - SMW Hacking - Works in Progress - Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!)

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