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Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!)
that elevator looks cool, and the rest of the level looks great too!
-------------------- So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!
that elevator looks cool, and the rest of the level looks great too!
Thanks, I'm eventually going to add a background to the elevator or something so it doesn't look so bare but for now I just wanted to show off the gimmick of the room which is a descending elevator with disappearing boo buddies generator. Anywho I finished another ghost house this time it's the World 5 Swamp Ghost House.
I also have finished a World 2 night time mountain level. Thank you Yoshicookiezues for telling me how to get a bullet bill to go left when it comes out of an exploding turnblock.
This is starting to get very neat, but I'm wondering if you would fix most of other people's levels.
Nice job otherwise, how ever the palettes in World 4 sky/tree is hurting my eyes.
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This is starting to get very neat, but I'm wondering if you would fix most of other people's levels.
Nice job otherwise, how ever the palettes in World 4 sky/tree is hurting my eyes.
First yes I have fixed the stuff in other peoples levels that needed fixed so for example your level Firestorm Fortress is now completely playable other than it doesn't have a boss but none of the Castles/Fortresses have bosses yet.
As for the palettes in the green world 4 level is it the ground or the mushroom platforms that is hurting our eyes?
Anywho I've also got two more levels to show off. The first being the world 5 Swamp Fortress.
The second is with exception to the venus firetraps a very vanilla-ish tree level for the first level of the pipe forest world.
Note that there are extra tiles so you can't really put them to the right graphics files unless you edit Map16 pages 0 and 1 really.
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
I'm not exactly sure of the 'gold' puffer fish really, maybe change the palette to its original colour?
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
Alright I'm revisiting an idea Shadowfire had for a forest canopy level(An idea he later scrapped) and with this level the first world is now 100% complete.
This is getting very VERY nice so far! My only 2 concern's are...
I can stand on that, I wouldn't have known that.
Suggestion: Make it light green and not dark green may work, I could draw tree ledges if you want me too.
My graphics (well not the FG but the pipes, mushrooms, etc) and Kirby NES graphics don't work together.
Suggestion: Ether redraw the Kirby graphics so they look 16 bit or make my graphics as well as the FG 8-bit.
The biggest problem is the clashing of NES and SNES, other then that, nice!
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Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
Would it be more obvious if there was a black line across the top of the parts you can stand on?
Also with the Blue Switch Palace yeah there's also one screen over from that second screenshot still a standard SMW door that I eventually wanna replace with a solid black Kirby door.
Minor issue: make it so that it doesn't look like cut off, but this is very minor so its optional for fixing.
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
Nice effect used right there bud! Looks really well made in general.
Also, from an older screenshot:
While the level itself looks great, I'm sorry to say the BG color is horrible, such a bright cyan looks really bad. Try something like this for a referense.
EDIT: and the palette of the BG itself can be easily confused with the FG's.
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