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Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!)

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Hey, you guys looking for ExGFX FG's still? I did draw some ExGFX myself :P

One is a Forest/Grassland, one is Desert and the last one Factory #w{=3}
Oh, and for the first 2 they just replace current graphics so it doesn't affect currently placed tiles at all (other than decor). I still want to contribute (Even if it isn't level designing anymore) so if you want to spruce things up a bit, you know where I'll be :P

Oh, and you know that I still have some of my music availble for inserting in.

Anywho with those levels they are looking real nice so far. I really like what you did for the Castle :)
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


I hope this doesn't count as a bump but I kind of want to design a level again for this collaboration (because I kind of miss it #smw{:(}), what levels are available?
!!! YOUR SAMPLES ARE COMING SOON !!!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.





Originally posted by Daizo
I hope this doesn't count as a bump but I kind of want to design a level again for this collaboration (because I kind of miss it #smw{:(}), what levels are available?


World 7:

120: Ice/snow forest [2 exits]
122: Ice/snow forest [1 exit]
123: Ice/snow cave [1 exit]
125: Ice/snow forest [1 exit]
10D: Ice/snow cave [1 exit]
129: Ice/snow castle [1 exit]
10E: Frozen pond [1 exit]

World 8:

12A: Burning/burnt forest [1 exit]
3: Lava Mountain [2 exits]
12B: Lava cave [1 exit]
12C: Burning/burnt forest [1 exit]
12D: Dark Depths(This is the last level before bowser's castle)[2 exits]
1A: Doom Ship [1 exit]
1D: Fire/lava ghost house [2 exits]

Pipe World(star world equivalent):

132: Sky level [2 exits, the normal exit doesn't take you anywhere]

Special World:

113: Special world forest level [1 exit]
133: Special world grasslands [1 exit]
134: Special world desert[1 exit]
135: Special world ice[1 exit]
138: Special world haunted[1 exit]

Latest baserom is still: http://bin.smwcentral.net/u/14451/Lost08-19-12.zip

Also Oh Hell No has claimed these for his level:

Sublevel: 3A
Secondary Exit: 3A
Map16Page: 3A
And ExGFX File: E0
My Youtube Channel
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Originally posted by Sockbat Replica
120: Ice/snow forest [2 exits]

OK, I'll take this. Thanks.

Be aware that I have a level for JDCGames Collaboration 2 as well so progress maybe a little slow for this one.
!!! YOUR SAMPLES ARE COMING SOON !!!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.





Originally posted by Daizo
Originally posted by Sockbat Replica
120: Ice/snow forest [2 exits]

OK, I'll take this. Thanks.

Be aware that I have a level for JDCGames Collaboration 2 as well so progress maybe a little slow for this one.


That's fine.. The time restrictions for level claims isn't going to be anything major with me. Basically I'm giving the people who claimed levels until I finish the hack to finish their levels. If I'm finished all the levels and there's still people with level claims that aren't done then at that point they will lose their claims. I figure that's reasonable enough.
My Youtube Channel
My Soundcloud
Here is a preview of Foot Ball Frost:


I will finish this!
!!! YOUR SAMPLES ARE COMING SOON !!!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.





Daizo, I'd recommend you make the green on the tree leaves blend in more with the rest of the leaves. I think it'd look better. Otherwise, keep it up! (I beat you will be done before me! :P (also Sockbat, just to let you know, I have the first part of the level done with all the decorations and stuff, just need to do the second part)).

- BlackMageMario
Nicely done Sockbat Replica #w{=)}

My turn:

Translation: Look out for foot_balls from the sky! #smw{O_O}



Completed progress (Feedback needed)





I introduce "Hero's Script"! A message from the Hero of the Forest. This might give a little bit of a idea for the story.





All I've done so far.

Don't care about screens? Well you can play it by clicking this link of destiny =P

Have fun and what do you think (TBH, I don't know how I feel about it)?
!!! YOUR SAMPLES ARE COMING SOON !!!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.





I realy like the levels you made daizo and socbat replica!


This collab is turning great!
Daizo I really like how your level is starting off right now. The difficulty is excellent.

The only two problems I found were this:


And being able to get stuck down here:

My Youtube Channel
My Soundcloud
Level 10D is a very Ice Climber themed cave level





My Youtube Channel
My Soundcloud
It could just be from it being a picture but to me the background really clashes with the fg making it very disorienting for me :/
otherwise looks great!
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


Yeah, really. I think you should work on more with graphics. Designing a level is one thing, clashing graphics is another.
!!! YOUR SAMPLES ARE COMING SOON !!!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.





Thats perfect! Dark enough to tell it's BG but still looks great! :)
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


UPDATE PROGRESS: ONE SCREEN.

... yeah I am going to be working on it in the next couple of days, I've just been very, very lazy (and uninspired too). Really sorry about this, I know I should be getting my act together.

- BlackMageMario
Originally posted by BlackMageMario
UPDATE PROGRESS: ONE SCREEN.

... yeah I am going to be working on it in the next couple of days, I've just been very, very lazy (and uninspired too). Really sorry about this, I know I should be getting my act together.

- BlackMageMario

Too be honest I can relate. All the levels I contributed, though done in less than a days work, all took me long periods of time to get started. It's better to wait to make something until your inspired and get a great result then to try and force inspiration and something halfhash comes together.
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


For this level I used Daizo's palette from Football Frost and Steeledminer's background from Molten Mountain.






My Youtube Channel
My Soundcloud

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