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Yoshi Hawk world 1 demo plus - Hawk0286
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This is my first hack. A demo of world 1 which is mostly complete. But all 8 worlds are accessible yet not 100% complete. No OW or story added yet. Let me know what you think.


You really shouldn't submit your first hack ever since it's very likely to get rejected. Here is the reason list up to castle #2. I have gone further than the length given in the hack description. Anyways, here we go...


I know this is just a demo of your hack and you can only access certain levels, but you really should just set this game up in a submap rather than the overworld since the main overworld hasn't been worked on yet. Plain grass and extreme cutoff water looks very amataurish and like no effort was given here.

Speaking of cutoff... Just extend the vertical grass wall all the way to the bottom row of Lunar Magic. This just doesn't fit.

This is extreme cutoff and looks like was done in 5 minutes. Add in grass boundaries or something to separate the water! This looks so sloppy.

Not a removal reason but those stairs look a bit cutoff and a bit weird. Since you know ExGFX perhaps you can add to the tip of the stairs like they're broken or something.

Maybe put a message box here to explain what's happening with these blocks. Also, very interesting level gimmick! Since I see you know how ExGFX works, perhaps you can change these slate and red cement blocks into something that looks more appealing.

Super easy 'boss' and wrong lava splash graphics.

Unchanged level names.

Sprite limitation? Spiny(s) not appearing.

Layer 2 falls doesn't work.

Glitched BG.

Cool message bro. Also spikes with no base.

I'm stuck.

I assume this is where the demo ends because the pink egg level ender is at the start of the level.


Some side notes:

1) Add at least 100 seconds to each level. The timer was very scarce and was often running out of time.

2) The level 'COOKIE MOUNTAIN' has a secret exit yet it's a yellow level, and you can't even get to the secret level it unlocks.

3) The majority of levels were climbing either vines or nets, and had mazes made up of small pipes. It stops being fun after a while.

A whole lot more time and effort is needed to get this hack accepted. More level variety is preferred and especially music variety (A lot of the music is 'Here we go!'). When you create a hack you should have a general idea of what you're going to create along the lines of story, overworld, etc... My tip is to create the overworld and submaps first, then place your level tiles down after. It makes the whole process so much easier.

My Youtube Channel. 81,000+ subscribers!

My Steam Profile

Levels: Unknown
Downloads: 55
Description: *Read* This is a demo of my hack all worlds and levels are accessible but those which are not completed have a level ender as soon as you enter the level. Each world 1 to 8 have atleast 2 levels mostly complete with worlds 1 and 2 finished. And the overworld isnt completed.

Story as of now:
Yoshi eggs have been stolen from the castle's nursery with Mario out rescuing Peach again it is up to Yoshi to save the day from this mysterious newcomer.

I know you said some levels will have the level end right away, and that's not good. If you're going to submit a hack, leave those levels out or submit the hack when all the levels are done. The start of this hack was fine, but I felt general lacking of effort towards the latter stages like it was rushed up. Onward to the removal reasons:

Every single level completed doesn't have an overworld event. Plus all the levels are already revealed.

I can stand on nothing up here. It's like this because I got the coin from hitting the bottom of the note block.

Wrong corner tile.

Easy to fix Cutoff at corners.

I start on the goal. There's also a few more levels like this. Explanation is at the top.

Glitched Graphics.

Hitting a message box causes these layer 3 fish to freeze in place. Plus this seaweed is weird because it's a 16x8 tile but its hit box is 16x16.

I'm holding a P-Switch but can't see it. Wrong sprite memory.

This is a LOT harder than it looks. This whole level was pretty rough.

Wrong tile use. The Magikoopa is spawning in it and turning concrete into sprites. Plus the midpoint is at the end of a level.

Cutoff where slope meets pipe and strange Spiketop.

Wrong explosion graphics.


A whole bunch of work is needed to pass. Plus there's a bunch of inaccessible areas that hold coins, prizes, etc. to tease us? It wasn't long ago that I moderated the short 5 level demo and now I've downloaded it just 17 days later with a ton more levels. Remember quality over quantity. Some levels in this hack are very well done though and pretty impressive. Keep at it and try to keep the player interested. You have a lot of levels that are water tide dependent and some that are auto scroll dependent, many of them one after another which can get boring. This definitely brings me back to my days of Mario's Mad Adventure. It's a learning process, but once it's all settled and generally automatic to make Mario hacks, your hack has a much greater chance of being accepted.

The things that will probably take the longest to fix are the overworld events, plus the levels that have nothing in them except the goal. I expect all these things pointed out to be fixed next time I moderate this! Keep working on it and practicing because I see real talent just if you keep your mind to it and give it your best effort!

My Youtube Channel. 81,000+ subscribers!

My Steam Profile

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