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Nerdina's World (Demo) - B-Yoshi
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Nerdina's World (Demo) - B-Yoshi
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This is the demo of Nerdina's World. Nerdina is a Boo girl otaku: one day she goes for the manga store. But she little knows that a new adventure is waiting for her.
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DENIED!

This hack breaks a lot of the 'Do not do' rules. Watch this. Well here's the removal reasons:


First of all, the menu palettes aren't all that great. Also, the title text has a black background behind it, use the letters with a transparent background, like the year 2011 has.


This submap doesn't look too appealing. The mushroom houses are horribly colored.


What's with the palette on the number '0' in the status bar? (Plus what's the '0' beside the item drop box for?)


Bad grammar. Get a friend or someone to proof read your dialog. Almost every info box has some kind of grammatical error.


Cool story bro.


A lot of the levels in this hack have no pits, hills, or angles. Flat ground... blegh.


Gross FG palette.


Tad bit of cutoff at the ledge.


I'm assuming you meant to title this level 'The great escape 2'?


Don't use the bottom row of lunar magic. Just raise everything up 1.

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I thought my game crashed after I died in a level with no time limit, but I think you just deleted the 'TIME UP!' graphic. Apply the Time up patch Alcaro made.

I see you have just been registered for under 3 hours when you submitted this. Try again and play some of the hacks in the hacks section. Don't forget to watch this video. It should really help.

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Hack Name: Nerdina's World - Demo
Author: B-Yoshi
Description: Nerdina is a white Boo girl otaku: one day she left her house to get to the manga shop. But she soon finds herself in a new adventure.
Loaded up the hack in bsnes, title screen music started playing... then there was the sound of a fireball and blackness. Whoops! You need to test your hack on all the popular emulators!

Please read the Hack Submission Guidelines.

HoleNet.info



Works on Bsnes and the majority of grammatical errors were fixed along with the game play. Just a couple more things:

But she does not know that she will encounter a new adventure.


You're as annoying as Mario!


Major palette issues. The brown should be blue which is easy enough to fix. Suggestion: The blue on the outside of the house could be black. Also there seems to be cutoff at the corners of the buildings inside, and around the gray cement blocks. Mouser was really easy too but that's not a removal reason.


The foreground palette hasn't improved. Use this pictures FG palette.


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Also:

Instead of using cement blocks for the ground in 'The great escape 4' you could just use the regular castle foreground because the base of the bullet machines are cut off.

I can't seem to get back to the forest submap from the big 'PHASE 1' submap. I think that the linked paths (pipes) aren't connected properly.

You also didn't apply that time up fix patch. It still takes forever to get back to the submap when you die. Either add in time for the level or apply the patch.

Originally posted by cyphermur9t
I thought my game crashed after I died in a level with no time limit, but I think you just deleted the 'TIME UP!' graphic. Apply the Time up patch Alcaro made.


--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





New version submitted.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile



Pages: « 1 »
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