Language…
15 users online: Batata Douce, caioskii, Chambo, Dark Prince, ForthRightMC, Fozymandias, Gorry, LadiesMan217, Mischievous Marc, Rauf, Raychu2021,  Ringo, SiameseTwins, sinseiga, The_Uber_Camper - Guests: 265 - Bots: 255
Users: 64,795 (2,375 active)
Latest user: mathew

Problem with samples [Yay, Solved!]

I've ported this song with samples (not FF6 ones because they're too big), but, once they are cut by SFXs, I can't hear timpani and clash climbal (in #6 and #7, respectively) anymore.
Channel #4 works well, though.
(I hope that the previous sentences make sense...)

Thanks in advance!

EDIT: Oh, I forgot to point out that channel #0 goes offkey after looping.

EDIT2: I'm using Addmusic 4.05
There's not really a definite way around this, but you can do one of two things:

1. Redefine the ADSR every single note of the song on the channels you're having problems with (Which is why SMW percussion instruments require a redefining like that too). If you happen to have an ADSR of $ED $7F $E0, you can just place a @0 in front of your $E5 command.

2. Move channels around and hope it doesn't cut off as badly.

(By the way, completely unrelated but you might want to set a re-tuning command right at the beginning of the song, since the loop re-tuned an instrument.)

EDIT: Regarding your sample size issue, have you already tried using smw_opt-bnk.bnk? It compresses the original SMW instruments greatly, and I highly recommend using it for any sampled port.
Oh, thank you so much CrispyYoshi for giving help, now it works (almost) properly! #w{=3}

There's still this problem:

Originally posted by CrispyYoshi
(By the way, completely unrelated but you might want to set a re-tuning command right at the beginning of the song, since the loop re-tuned an instrument.)


The weird thing is that the tuning command is actually placed after the /. I tried putting it before the / and before the echo command, but it still sounds offkey. How to fix that????? (look at the 1st post for the txt)

Originally posted by CrispyYoshi
have you already tried using smw_opt-bnk.bnk?

Totally forgot about that :P ... I feel kinda stupid...

EDIT: figured out that the re-tuning command was the $EE $00, so now channel #0 doesn't go offkey after looping.
A new version with FFVI samples is coming very soon (already done!)