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The color behind mario in the OW, can it change through different submaps?
Forum Index - SMW Hacking - SMW Hacking Help - The color behind mario in the OW, can it change through different submaps?
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I'm trying to change the border color to fit the themes with the submaps, but it seems that the color behind mario always defaults to the last one loaded and won't change to the color I set once a different submap is loaded, is this an error on my part or can it only have one color throughout?

It looks fine here:


Once I go through to this submap from the main map, I get this:


If I start Mario in the submap above, the pallete is fine. I can imagine that this answer has been asked numerous times, I just can't find a solution anywhere. Thanks!

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Two things you can do:
1)I can suggest you to modify the border with terra stripe.
2)Did you modified ALL the colours used in the ow border?

You have to modify palette 0, but also some colours of palette 1 (look the red-squared colours).
Hope that helps!#w{=)}

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by max.trio

2)Did you modified ALL the colours used in the ow border?
http://bin.smwcentral.net/u/17183/Immagine%2Bpalette.png[/img]
You have to modify palette 0, but also some colours of palette 1 (look the red-squared colours).


For some reason, the box Kc's talking about is actually considered a sprite (its palette is changed by editing Palette B). I've been trying to figure this out myself for a while now, but I haven't figured it out yet. SMWCP was able to get around that issue easily, but I can't seem to replicate that.

Does enabling custom palettes for the overworld fix it? It should (I just tested it, and that one color in palette B won't be shared), but you'd have to try it.
Hmm, I'm enabling the custom palletes, its just that when I move from submap to submap, the color behind Mario stays the same.

E.g.I Start in a Submap with a blue border, then when I exit out and enter a different submap/main world, the color behind mario is still blue even though I changed that color in the 2nd world pallete to orange.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
One fix might be by using pipes, there it updates the whole palette (because of the fadeout?).
Small animation:
Click here for the animation
The other solution is changing $0485E8 (PC: 207E8) with a hexeditor to $60 and fill that hole with Terra Stripe (do not forget to turn priority for these tiles off!)
EDIT: Whoops, made a small mistake, it is now corrected.
@ShUriK KiD: Thanks the tips! but using pipes wouldn't really work the way I want to OW to work, but I could try the other way if all else fails.

@wiiqwertyuiop: Awesome, that would be really helpful if you could, thanks!

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Pages: « 1 »
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