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World 1 Boss: Truntec - xlk/Dr. Tapeworm (GFX), Ixtab (ASM)

Complete

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I'm sure Ixtab is capable of doing all this anyway, the only question is if he won't just forget this and never post here again!

no, i've been checking every day.

Originally posted by leod
Put some little stumpy feet like the ones in Yoshi's Island or something and make it be 16x24 or something in total

i can't really make the graphics-routine for this until graphics are finished. but you(guys) don't have to form to 8 pixel standards. because the stage is 1 screen (i hope) we have a lot of information that we can abuse coding-wise. for example, it's difficult to spawn wires in random areas so i'm making a routine that will spawn a pattern of wires in predesignated areas. now if the levels floor is flat, we can make an intricate walking animation. its hard to explain but basically, the acorn moves right and left (maybe up and down one pixel) to walk and the feet have different offsets. i'll make an image.



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ll that jazz is all up to you.


noooo i have no original ideas that can work for this.

questions: how large is the tree? tile-wise.

and actually, i dont really like that the acorns fall from the tree. the wires already 'fall' and its straight down too. how about the bottom of the tree has a few patches of acorns and they just 'come to life'. they'll shake first too.

something like

1. shake, get up
2. spiked walking around
3. lose spikes (time to jump on) walking around
4. run off screen

?

for the level i'm thinking from top/highest priority to lowest, 3,1,o,2


also, a standard bg to be incorporated into the tree layer.

edit5?fucklol: actually i just remembered LM has layer priority for specific tiles.

edit6damn:

i think the eye, wires and acorns will be a bit much. although there was no slow down with 5 wires on screen (see pic). and on that note. the wires can only be a maximum of 5 tiles vertical. and they wont kill mario if he's small/ducking. am i allowed to use cluster sprites? the sprite clipping is the same as the wooden spike. although i i vaguely remember only being able to draw 20 tiles with clusters due to oam-thingies. which would mean the longest the wire could be is 6 tiles x3 wires or 10 x2. yeah. or i could make a custom contact routine. i've got as much as possible done without knowing the other variables which are:

1 - what are the dimensions of the tree?
2 - can i use cluster sprites?
3 - are we settled on having acorns-enemies in some way or another?

@Ixtab:
Well, I dont fully understand how the animation of the feet is suposed to work, but it seems the feet have several poses, and alternate through them wile moving in a walking pattern.If so, I really like the idea.And yes, the boss battle will be a one screen battle.
The tree's trunl is 48 pixels wide(3 tiles) and goes on FG, and the leaves would use up more or less half of the screen(FG also).The acorns shouldnt have a no limit to them(yet not very oftenly.) and, maybe, if spinjumped have a 50% or so chance of droping a shroom.AS for spiked walk of the acorns, how about they leap around?I would use less gfx.
As for the wires, They dont have to be all onscreen at the same time.
The acorns would help against small mario/ducking.
I had the idea of using a clustersprite to spawn falling leaves when the wires fell down(low priority.) and also made 4 8x8 frames for 'em, so if it is posible to have 2 clustersprites at a time, it should be OK.
Also, we could make it so that the tree is in some sort of greenhouse/biomesimulatingrooom, and that it modifies the conditions to afect mario(eg increase humidity, lowering marios speed and darkening all palettes in general/turn on some fans, really making it dificult to move around...)
Your layout has been removed.

Originally posted by Ixtab


1 - what are the dimensions of the tree?
2 - can i use cluster sprites?
3 - are we settled on having acorns-enemies in some way or another?


1.Well Height-wise I would imagine the trunk being about 8 or so tiles high with the leaves taking up the rest of the space. Width-wise what you have there in the pic seems good (around 4 tiles)

2. Yes you can. Matter of fact I'm using it in the Final Factory level for the laser sprite, so go nuts.

3.I suppose some sort of mechanical acorns would work unless you have a better idea.
Layout by LDA during C3.

New feet for the acorns and eye animations.Nothing major thought.
SO far the trunk I made is 3 tiles wide, should I redraw it to be 4 tiles, or leave it be as it is?
Your layout has been removed.

An In-game screenshot with the tiles assembled together that may be the best judge for that.
The gfx are looking pretty sweet so far
Layout by LDA during C3.
Originally posted by Lightvayne
An In-game screenshot with the tiles assembled together that may be the best judge for that.
The gfx are looking pretty sweet so far


this because here's what i have


and i was right about only 20 oam slots for cluster sprites. so the vines will stay regular-sprites. i'll make a custom contact routine and make them longer.

do the vines all come out at once or individually? i was under the impression it was all at once.

edit: 'no sprite tile limits' is patched right?

edit: and shared subroutines patch??

edit: i remember how awfully tedious it is to make carryable sprites. would there be any objection to spawning a throw-block and replacing the graphics in sp1 for the acorn?

The vines/cables will come out individually(one cable comes out, it starts going in and at the same time another comes out, etc.).
I have a problem with the throwblock idea, and that is that they disapear.Wouldn't it be better to make them keys/upsidown goombas?Or how about bombs?
_-EDIT-_

Click it to download the gfx.The leaves' setup is random/non-final, it WILL be modified.
Your layout has been removed.

That look s pretty awesome, though I have the feeling the eye would look alot better one tile higher. Other than that, great job man.
Layout by LDA during C3.
I'm currentlu working on wires, both for decoration and attacks.As soon as I get themlooking good I'll edit in a screenshot.
Your layout has been removed.
Well, as a person who just visited this threwad, I did not know that was supposed to be an eye...

Maybe ad a shine on the top left of the eye? Cuz' at first it looked like a void portal or something.

Other than that, nice job! It's looking great!
Originally posted by Giant_Shyguy
Well, as a person who just visited this threwad, I did not fthat was supposed to be an eye...

Maybe ad a shine on the top left of the eye? Cuz' at first it looked like a void portal or something.

Other than that, nice job! It's looking great!

Once coded, it would open/close and have a black pupil that moves around/follows mario.I believe then it would look like an eye.
Also, the "white shine" would technicaly be light reflecting, by which it would have the shape of the lightsource.Since I dont know if the battle will be inside/an open area, I canot make such effect without messing up.
I'm going to take a while to make the cables, I cant believe how har it is to get them to look right X(
Your layout has been removed.
Looks great. Could you do me a super favor and send me an ips of that level?

Also I made a custom contact routine for the wires so they don't have to be 16x16. In fact it doesn't have to be 8x8 either. Maybe 12x12 or somewhere in between would look good?

Hey, I just realized this I just want to say it now:

Please have this boss have a "hurt state".

Its just a big pet peeve of mine; I don't like how many bosses don't have a "hurt" state or graphics; it looks so... unprofessional.
@Ixtab:
Uh...thing is, that level is gone X( , but even then, it was just a WIP to see how the tree would look like, and had the eye as FG, when it should be a sprite , as it opens and closes.But don'tworry, hopefully, Ill be able to get an ips doneif someone could tell me wich level it will be in.
@Giant_Shyguy:Don't worry, when it gets "hurt" , clustersprite-leaves will fall from the branches, the cables conecting it to the ground will shake violently, and we can have the pupil spin like crazy/have the screen shake.
Your layout has been removed.
Originally posted by xlk
Wouldn't it be better to make them keys/upsidown goombas?Or how about bombs?

If it acts like a key then Mario would be able to stand on it, and if it acts like a Goomba, it would start walking after a while. The best would be to make it act like a bomb; maybe you can draw some cables or a timer in the acorn to make it look more explosive.

About the level, I just checked the sign up list and there is no level reserved for this, so I guess you can choose any level that hasn't been claimed yet.
Originally posted by xlk

@Giant_Shyguy:Don't worry, when it gets "hurt" , clustersprite-leaves will fall from the branches, the cables conecting it to the ground will shake violently, and we can have the pupil spin like crazy/have the screen shake.


Ohkay! =D

That's sound great!

Originally posted by aj6666
maybe you can draw some cables or a timer in the acorn to make it look more explosive.


coughwirestemcough
Originally posted by Giant_Shyguy
Originally posted by xlk

@Giant_Shyguy:Don't worry, when it gets "hurt" , clustersprite-leaves will fall from the branches, the cables conecting it to the ground will shake violently, and we can have the pupil spin like crazy/have the screen shake.


Ohkay! =D

That's sound great!

Originally posted by aj6666
maybe you can draw some cables or a timer in the acorn to make it look more explosive.


coughwirestemcough

Uhm no one told me about the hurt routine. I guess I'll do that. But no clustet leaves or wire shaking. I was going to do a red flash. The eye spinning sounds neat. And the acorns will just be bobombs? Ok.

send me an ips please.

edit: and how precise is the pupil following? i was thinking lower than center (mario is on the ground) on the Y axis, and 5 positions of the X axis (far left, left, center, right, far right).

the ips
I adjusted the palette a tad to fit more with the W1 casttle/refinery.
The level is A0, it can be accesed through the door in the hub level.Only thing missing is a BG, the boss(the eye itself), and some extra stuff for the FG(open to sugestions/opinions).
Edit:
@Ixtab:
Would it be posible to make the eye(when closed) push mario away?That way, layer 2 ain't necesary to avoid priority isues with the wires.
Your layout has been removed.
Nice, I like what I'm seeing so far for this boss. Keep up the good work. :)
Well, As Im no good at making BGs, I would greatly apreciate if someone could make one/help me out/give me some ideas.
Also, hows the boss coming Ixtab?IF any GFX need modifications/aditional ones are needed let me know.

EDIT:
Had a go at making the BG...


Its not very good, and it still just a WIP.
Your layout has been removed.

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