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I'm sure Ixtab is capable of doing all this anyway, the only question is if he won't just forget this and never post here again!
no, i've been checking every day.
Originally posted by leod
Put some little stumpy feet like the ones in Yoshi's Island or something and make it be 16x24 or something in total
i can't really make the graphics-routine for this until graphics are finished. but you(guys) don't have to form to 8 pixel standards. because the stage is 1 screen (i hope) we have a lot of information that we can abuse coding-wise. for example, it's difficult to spawn wires in random areas so i'm making a routine that will spawn a pattern of wires in predesignated areas. now if the levels floor is flat, we can make an intricate walking animation. its hard to explain but basically, the acorn moves right and left (maybe up and down one pixel) to walk and the feet have different offsets. i'll make an image.
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ll that jazz is all up to you.
questions: how large is the tree? tile-wise.
and actually, i dont really like that the acorns fall from the tree. the wires already 'fall' and its straight down too. how about the bottom of the tree has a few patches of acorns and they just 'come to life'. they'll shake first too.
something like
1. shake, get up
2. spiked walking around
3. lose spikes (time to jump on) walking around
4. run off screen
?
for the level i'm thinking from top/highest priority to lowest, 3,1,o,2
also, a standard bg to be incorporated into the tree layer.
edit5?fucklol: actually i just remembered LM has layer priority for specific tiles.
edit6damn:
i think the eye, wires and acorns will be a bit much. although there was no slow down with 5 wires on screen (see pic). and on that note. the wires can only be a maximum of 5 tiles vertical. and they wont kill mario if he's small/ducking. am i allowed to use cluster sprites? the sprite clipping is the same as the wooden spike. although i i vaguely remember only being able to draw 20 tiles with clusters due to oam-thingies. which would mean the longest the wire could be is 6 tiles x3 wires or 10 x2. yeah. or i could make a custom contact routine. i've got as much as possible done without knowing the other variables which are:
1 - what are the dimensions of the tree?
2 - can i use cluster sprites?
3 - are we settled on having acorns-enemies in some way or another?