I haven't updated this in a while o_o
Anyways, I've looked into some of the suggestions above (in the previous pages). Here are some of the things that I've changed in Version 2.
- Boss is moved over a bit to not run into the wall.
- All enemies disappear when defeated.
- Apples don't bounce as wildly as before.
- Less spamming of leaves.
I still have the code on when Dryad smashed into the wall for creating apples. Using it conflicts with Dryad's nature hence why it's not an available attack. In trying to incorporate flashing fruit before it falls, there just doesn't seem to be enough room to do that especially since they are disguised footballs. Inspiration for this boss has been kind of lacking for me ... hence why updating this boss has been a bit slow.
Version 0.3 => Dryad
EDIT: Let me know of any other suggestions to make this boss more interesting that is implementable.