Also, I think I probably know what's wrong with the cart in the roller coaster level, and I'm pretty sure it's a RAM conflict with addmusicK. As I said on the IRC:
Originally posted by HuFlungDu
<HuFlungDu> <HuFlungDu> I remember this guy, he was like "We should have a list somwhere where everybody puts down the RAM they are using so we don't get conflicts or confusion." That guy was cool.
<HuFlungDu> *Grumble* *grumble* nobody listens to me *grumble* *grumble*
I like the concept of the boss and mostly it is good. But, I don't know if it's complete. There's still a couple of things that (possibly?) need to be fixed.
- The first problem is, why do the graphics of the Ferris Wheel glitch when I go about halfway up to the top of the Ferris Wheel?
- The Koopa jumping at Mario rarely hits me. I think the Koopa needs to jump about a tile or two higher.
- The Boss seems easy to hit. Granted it does take many hits o take down Barker Duck, sometimes it being too easy stops Barker Duck from actually doing anything depending on how well you navigate Mario across the Ferris Wheel cars. Maybe lower the turnaround time for Barker Duck to do something when he's hit OR increase the invincibility.
- Of course the known error of needing graphics (Ladida's turn).
- The first problem is, why do the graphics of the Ferris Wheel glitch when I go about halfway up to the top of the Ferris Wheel?
I don't know because nothing of the sort happens for me. You'll have to be more specific.
Originally posted by cstutor89
- The Koopa jumping at Mario rarely hits me. I think the Koopa needs to jump about a tile or two higher.
He actually was before, but then it hit you basically every time, it's a really hard attack to dodge. I made it so it's main damage is that it makes you pop up a little and fall off the wheel. I'll upload one with the changes and you guys can decide if it works, though.
Originally posted by cstutor89
- The Boss seems easy to hit. Granted it does take many hits o take down Barker Duck, sometimes it being too easy stops Barker Duck from actually doing anything depending on how well you navigate Mario across the Ferris Wheel cars. Maybe lower the turnaround time for Barker Duck to do something when he's hit OR increase the invincibility.
Done.
Also fixed some problems with pausing caused by, you guessed it, RAM conflicts. It still has some problems (NMI seems to go wacky) but I need to talk with p4plus2 to figure that out I think.
<HuFlungDu> <HuFlungDu> I remember this guy, he was like "We should have a list somwhere where everybody puts down the RAM they are using so we don't get conflicts or confusion." That guy was cool.
<HuFlungDu> *Grumble* *grumble* nobody listens to me *grumble* *grumble*
I've been slowing trying to get a list together of all the Ram Addresses used, but going through every single file trying to figure out who used what where is a pain in the ass and is something that should of been done at the beginning of the project. It's the same issue I'm having with the anti-gravity patch right now, finding a good home for it.
Having tested the boss yet, but will do so in a bit
trying to figure out who used what where is a pain in the ass and is something that should of been done at the beginning of the project
That is when I brought it up. Imamelia as well. It's too late now, I'm just annoyed that the exact thing I said would happen is happening and no one believed me it would.
I believe everything is done with this other than the actually Ferris Wheel GFX that Ladida is also suppose to finish up.
HuFlungDu, if you don't mind, can you PM me the sprites, gfx and related code so I can get this inserted into the base for now and we can update the gfx later. I've had one too many people disappear recently with finished projects, but never sent them in before they ran off.
Actually, at this moment in time HFD is waiting on Ladida to re-finish up the Ferris Wheel gfx. The boss is pretty much done and in my possession, but I am waiting to insert it until I have the final version.
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