Language…
16 users online: Children's Digest 1950-2009, Darknubs, Diego, EvilLuma, ExxorD, Fangamestalgia, Isotact, kiki79250, LuigiTime, MarsAmpere, MirrorReflect, Nicoke42, Perodi, RandyMarsh4108, Teaser,  TickTockClock - Guests: 71 - Bots: 498
Users: 54,987 (2,175 active)
Latest user: EvilLuma

World 9 Boss: Doc Croc - YCZ, cstutor89 (ASM), WhiteYoshiEgg (GFX)

Complete

I don't really think you should worry about that, since a lot of Mario boss rooms are built to make a fight possible, no matter how illogical that is (hurf durf I'm Bowser I will build a castle that Mario can actually get through instead of putting a concrete wall somewhere).
You shouldn't reduce a fun and intuitive idea just because of something like this.

But whatever you do, please don't turn this into a 'throw stuff at it' boss, the way this works right now is quite cool, although a little bit easy once you got the patterns down.

Also, could you maybe do something about the bombs?
The first time the Doc drops them, it's really hard to react in time if you stay too close to him, so maybe make them do what Lynnes said (bounce once, then flash red and THEN explode when they touch solid ground the second time) except without being pick-upable?
Your layout has been removed.
Houw about have the ship move around/float a tad up and down instead of the "perfect hovering" it has at the moment?
Your layout has been removed.


Oh god the pain.

By the way, I tried this out with 2 bosses, and found some of the attacks coupled with one another made for very interesting combinations, such as the X-spread and those triple homing bullets, and the circle shot + the X-spread + the flying spiked drone. I wonder if you could implement that somehow when he gets low on HP?

Speaking of the flying spiked drone, I think that's a pretty boring and stupid enemy to deal with, just because it's so slow, and following the run n' springboard jump tactic I'm using, it's pretty much useless.

It's your call, though! I hope I've been of some help.
aran - Graces of Heaven
If the boss was a little harder (which I hope will happen since it right now is kinda easier than Frank), I imagine the drone to get in the way more, making it more of a threat.
Your layout has been removed.
I think the issue with the springboards is not necessarily that Doc has something in his room which can be used against him (it's a video game, after all), it's the fact that he has springboards there, of all things, which seems both a little odd for the environment, as well as a bit uninspired on our part, especially considering the past over-reliance thereon in projects containing, consecutively, an S, an M, a W, a C and a P. I remember the idea once being suggested of using vents instead; those strike me as a far more logical thing to see in a lab, as well as (to me at least) a more exciting element to use in the battle against Doc instead of just taking another familiar leap off of Ol' Greeny.
Originally posted by Rameau's Nephew
I think the issue with the springboards is not necessarily that Doc has something in his room which can be used against him (it's a video game, after all), it's the fact that he has springboards there, of all things, which seems both a little odd for the environment, as well as a bit uninspired on our part, especially considering the past over-reliance thereon in projects containing, consecutively, an S, an M, a W, a C and a P. I remember the idea once being suggested of using vents instead; those strike me as a far more logical thing to see in a lab, as well as (to me at least) a more exciting element to use in the battle against Doc instead of just taking another familiar leap off of Ol' Greeny.



Triangle jumping, anyone?
Originally posted by Rameau's Uncle
the fact that he has springboards there

I have this feeling that, considering the current appearance of the arena, the springboards are temporary. Mostly because:
A) They don't have to be inserted with an editor,
B) They serve the same purpose of propelling Mario into the air,
C) They don't have to be inserted with an editor.

Granted, I don't know the correct answer, but...

Originally posted by Tall Guy
Triangle jumping, anyone?

No.
Wait a minute, where'd ya go? Do ya have anything to show? I hope so...
Currently balancing work and hobbies. Also I've got a job now.
Practice Makes Purrfect
I'm currently getting stuff ready for C3, so don't expect much in the way of progress on this until next week when the event is over.
My YouTube channel
Get the official ASMT resource pack here!

Oh, right. Completely forgot about C3. Carry on then.




Ok. My brother's been visiting these past few weekends, so I completely forgot to bug you. Anyway:

So what've ya got so far? #mlp{pp}
Currently balancing work and hobbies. Also I've got a job now.
Practice Makes Purrfect

Well, c3 is over now, and its been way past that "week" you speak of...
Layout by LDA during C3.
I apologize for being so inactive; I have exams coming up at the end of this week and the start of the next one, so I've been spending most of my free time studying. I should be able to resume work on this once I'm done with the exams.

On a more positive note, I no longer dread coding the graphics routine quite as much; coding the strife thing for C3 gave me quite a bit of much-needed practice.
My YouTube channel
Get the official ASMT resource pack here!

I have an idea, for a attack.
Use your multi ON/OFF blocks and make Doc Croc generate puzzle for one screen.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Except for the part that we're past the part of thinking up attacks.

Even if that weren't the case, that would take far too long to defeat the Doc.

Hey, uh, it just now dawned on me to ask about this, but... Did you want to decorate the room, or can I do it?
Originally posted by sunwarrior25
Did you want to decorate the room, or can I do it?

You go ahead and do that if you want. Just note that the exact room design isn't really finalized yet; the springboards aren't really working out as well as I had hoped they would. I'll have to do some experimenting to figure out what would work best as a replacement.

On another note, after some obligatory start-of-summer-vacation procrastinating I'm now getting started on the graphics routine, so expect a version of the Doc that looks slightly less like a Yoshi egg sometime soon. I still am not sure how exactly to improve the behaviour of the boss, though; I'll have to read through all of the suggestions given another time.
My YouTube channel
Get the official ASMT resource pack here!

What about replacing the springboards with a mini cannons?
We could also replace the mini cannons with the high pressure air vents. Or, as an experiment, see what would happen if we allowed the player to position the springboard(s) themselves.
Currently balancing work and hobbies. Also I've got a job now.
Practice Makes Purrfect
How about having the boss slam on the ground, attempting to squish mario, causing a pipe to breack, creating said airvent?
Your layout has been removed.

Complete