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Luigi lost in Telinc's World - Close this please!
Forum Index - SMW Hacking - Works in Progress - Luigi lost in Telinc's World - Close this please!
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To mods: Please close this thread!

Luigi lost in Telinc's World is the hack I'm doing right now. Some of the statistics are below:

Levels, as it follows:
-Albatoss Island (100%)
-Bulletly Lake (100%) /Secret Exit: Recharge Area/
-Mini Airship (100%)
-Barrel Volcano (100%)
-Wendy's Fortress (100%) /Currently thinking on a secret exit/ Forget this.
-Platforming Madness (100%)
-Blue Path 1 (100%)
-Blue Path 2 (100%)
-Blue Path 3 (99.5%)

Overworld: Kahani Island, for now.

Plot:
Quote
One day, Magikoopa teleported Luigi into Telinc's World. He is unable to get out. You must find Telinc, so he can send you back to Mario's World.


The big offer
Don't miss this! If you want this hack to become a collab., then P.M. me! And don't worry - I don't bite!

This is for now. Any new updates and changes will be posted here.

Update No. 1: The title screen demo is slightly chnaged, so there are no longer 16 pixels of cut-off.

Update No. 2: The title screen demo is completely nuked.

Update No. 3: Some level names are completely changed.

New! Support my hack, by adding this into your signture:


It will appear as this:
Yeah grey block spamming doesn't look too good... Well you should use the SMW logs for the airship, maybe change their palette to a dark brown instead of having them yellow. But I like the set up of the status bar =)

Originally posted by camoslash
Yeah grey block spamming doesn't look too good... Well you should use the SMW logs for the airship, maybe change their palette to a dark brown instead of having them yellow. But I like the set up of the status bar =)

So, there's an airship tileset in the ExGFX section? Good to hear it! I'm also glad that you like the status bar!
I saw only SMB3 airship tiles if it goes with airships. I noticed two of them in the graphics section:

The first one

The second one


As for the bonus game ground, couldn't you just use SMW's switch palace ledges?
It's still being moderated it looks like, maybe wait until it gets accepted to post it? Not that i'm saying it will get removed or anything just saying...
Something new is here! I have two videos for the semi-done level - "Albatoss Island"!
Gameplay video
1-up Trick
1. What the hell happened to the sound at 1:23?
2. Fix the red stem Piranha Plants. They cause VRAM glitches and other nasty stuff. Use this patch.
3. The star icon in the status bar has an ugly black box round it.
4. I think the name you meant is "Albatross Island." Ignore that.
5. There is slight cutoff at 0:18 where the two bottom horizontal pipes join up and at 1:36 where the water meets with the pipe ends. Why not use a bridge above the water instead?
Originally posted by MarioFan22
1. What the hell happened to the sound at 1:23?
2. Fix the red stem Piranha Plants. They cause VRAM glitches and other nasty stuff. Use this patch.
3. The star icon in the status bar has an ugly black box round it.
4. I think the name you meant is "Albatross Island."
5. There is slight cutoff at 0:18 where the two bottom horizontal pipes join up and at 1:36 where the water meets with the pipe ends. Why not use a bridge above the water instead?

Whoops! Sorry, this version of the level is very outdated. I will record it again and upload a new one. Also, don't blame me about the sound. Blame Snes9X, as I have it only to record and test the compatiability. I hate this emulator.
MarioFan22: No, he meant "Albatoss Island", because that's the name of that red bird enemy the level revolves around. Your name is MarioFan22 and you don't know that Albatoss' name is "Albatoss"? Son, I am disappoint.

--------------------
Oh, I didn't know that.
Originally posted by MarioFan22
Oh, I didn't know that.

Have you every played Super Mario Bros. 2? At the end, they mentioned the names of every enemy, including the Albatosses.

EDIT: Ugh... SMWCentral doesn't let you to double post, so I will throw it up here. The level "Wendy's Fortress" s now officialy done.
Gamplay Video
Post time! The level "Wendy's Fortress" is now done! Also, as you may notice, I applied RPG Hacker's VWF Dialogues patch.

Gameplay Video

EDIT: Yikes! I'm a K-9!
Those "T" Coins are a bit too close to each other. It's very easy to get all 5 of them and the '1UP' graphic doesn't look great. Try adding a black outline around the 1 and the letters.
Also, I saw a cutoff Thwomp towards the end of the first room. Changing the sprite memory () to 0E should work.

The second room would be too easy with a Cape. Players could just fly up through the level.
Originally posted by MarioFan22
Those "T" Coins are a bit too close to each other. It's very easy to get all 5 of them and the '1UP' graphic doesn't look great. Try adding a black outline around the 1 and the letters.

Well, yes, I know that they're too close to each other, but some of them are tricky, like the first one. When I recorded this, I failed 2 times. Also, the 1-up was scrambled up at some point, so I had to redraw it, but for me, it looks good.

Originally posted by MarioFan22
Also, I saw a cutoff Thwomp towards the end of the first room. Changing the sprite memory () to 0E should work.

I noticed that while recording. I will fix it soon, don't worry.

Originally posted by MarioFan22
The second room would be too easy with a Cape. Players could just fly up through the level.

1. The Magikoopa is placed there for a reason. He appears in the worst place, so it's hard to get a running-start.
2. There are a lot of block, so it's hard to navigate. You need to be pro to do it.
Looks fine but I agree about the T Coins. You should spread them a bit more. I think they were easy to get. You could make them a bit harder to get but it isn't necessary.
Originally posted by Wormer21
Looks fine but I agree about the T Coins. You should spread them a bit more. I think they were easy to get. You could make them a bit harder to get but it isn't necessary.

Whatever? I will move them. There's no problem. :D

Everyone, help me! I can't decide what should the last boss be. I'm putting a start on the discussion.

Boss
I'm wondering this. It can be the vanilla Lemmy or Wendy. If it's one of those, then you will fight one of them as a normal boss. If you don't fight them, both will be normal bosses.
There's a second choice. That's the hardest one of all. Guess who. The final boss from Super Metroid. Everyone, Mother Brain gets in the battlefield!
The third option is to use one of the bosses described in this thread.
The fourth and last option is to use the N00b Boss Sprite. Feel free to give me suggestions.

Theme
1. Super Metroid - Mother Brain Theme [Recommended]
2. Breath of Fire II - Lethal Dose
3. Cave Story - Last Battle
Feel free to give suggestions!

Background Graphics
There are the things I picked for the BG.
1. Dragon Quest 3 - Final Boss
2. Yoshi's Island - Final Boss
If you have a suggestion, then feel free to post it.

Foreground Graphics
There are several choices I've picked for the last boss' FG.
1. Metroid Fusion - Main Deck
2. Ancient Castle/Temple [Recommended]
3. Metroid: Zero Mission - Chozodia

That's it. Only 3 because I'm nitpicky (:P).
Hey, hey everyone! Thanks to cyphermur9t, Demo 1.5 of this hack has been approved! You can download it, by clicking here! Be sure to leave a review!

Also, if you came here for the final boss, read the post above this one.
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Forum Index - SMW Hacking - Works in Progress - Luigi lost in Telinc's World - Close this please!

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