Originally posted by Sniggerb0bbleI imagine little nitpicks within the removal logs themselves are not to be really whiny, but to be generally helpful and to help tip the ratio in the designer's favour if they were to decide to continue and not walk off sulking into the sunset.
This is exactly it. A lot of the time, there are only one or two really awful things keep that "SUPER MARIO WORLD HACK #20,323" from getting accepted -- we just point out other things that can be improved along the way. Honestly,
if more people actually took advantage of the Playtesters For Hire thread that we have, it would make our jobs 1,000 percent easier.
Originally posted by KaijyuuThe only "discrimination" I've seen is mods letting pet-peeves get in the way of fair judgement. Floating munchers are no worse than any other sort of cutoff, yet it is (was?) instant rejection. Not a huge deal regardless.
I think we can all agree that there are degrees of cutoffness and graphical errors (a bit of pipe cutoff on the bottom where it meets a ledge corner is very different from rows and columns of Munchers). If we get a hack that has screenshits that are so outright shitty as to let us know a hack will be rejected when we play it, we can just delete the hack and direct the user to the submission rules, which they clearly did not follow.
Originally posted by S.C.O.R.P.I.O.N.Originally posted by andy_k_250Originally posted by Luigi370We all know that SMWCP has some bugs glitches cutoffs. It wasn't rejected. But if anyone single user other that S.N.N. upload a hack with some bugs, glitches or cutoffs it will be rejected. What do you think about it?
Did anyone have any examples besides SMWCP? I mean, honestly, there aren't even very many hacks hosted here that were created by staff members. The ones that are here are usually top-notch.
I did say my hacks, and as far as I'm aware; not very many people like them. You also have a lot of the newer hacks that are being accepted. In majority, it's really just the hacks that are being played, not what's accepted. Everything I've seen that's rejected, there are very valid reasons behind those rejections, in my opinion that is.
Maybe I'm misunderstanding something, but I thought Luigi370 was claiming that the moderation process is discriminatory since we allowed a "bug-ridden" hack like SMWCP to be accepted when we reject other projects for similar bugs. I'm guessing the implication here is that there are just some hacks we have never accepted (i.e. "discriminated against") because of the "problems" we found with them.
@S.C.O.R.P.I.O.N. -- Are you saying that you feel like your projects have been held to an unfair standard while being moderated? Or are you saying that you feel like the userbase judges your hacks differently/unfairly because of how unique they are? Those are two separate things, and right now I'm not really sure which is concerning you.
I guess my point is, we might reject a hack once or twice, but if it is good enough, it usually eventually makes it onto the site. I'm hoping anyone who has had their hack rejected feels like the changes they made to get it accepted only made their projects better and weren't just arbitrary guidelines to meet.
Last but not least, SMWCP arguably has some problems. But it's also a somewhat unique case, in that it was the first massive project by the site members. As far as I know, anything majorly game-breaking has been fixed. It might still have some issues with difficulty and minor cutoffness and so one, but is any of it what would merit removal by a moderator? Would people just rather not see SMWCP on the site at all?
Maybe I'm missing the point. But since I'm a hack moderator, I do take this seriously and I find it nice to get valid criticisms and feedback on any area where we can improve.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
