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lunar magic GFX extracting - please help if you have time
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hello. i have a simple question:
how do i make lunar magic extract graphics? (not ExGFX, just GFX)

a long time ago when i was still learning about YY-CHR and i remember having to open a GFX file for my rom like usual, but there were a million files in the graphics folder called
"allgfx.bin"
to
"gfx30.bin"
and each one had a different set of GFX and the number on the end was in hex (like 123456789ABCDEF). anyway, i got around to using the status bar editor but it needs the "gfx28.bin" file, BUT: when i extract the gfx in lunar magic it only makes a single folder called "allgfx.bin" when i want the gfx put in a bunch of separate files, hence me needing "gfx28.bin". as usual, lunar magic is confusing the hell out of me and i need help.


please let me know what to do if you have the time. i already cant for the life of me get addmusic or sprite tool to work (doesnt help that smwcentral got rid of romi's addmusic for some reason) i honestly want to AT LEAST be able to edit the status bar.

thanks for your time.



~supernova38

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When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




Go to the options menu in Lunar Magic, uncheck "Use Joined GFX files", re-extract your graphics, and you should be good.

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My YouTube Channel
You may notice that GFX28, GFX29, GFX2A, And GFX2B look garbled in yychr. To fix this, use the 2BPP GB editing mode so you can correctly edit and see the palletes of the status bar. By the way, GFX28, GFX29, GFX2A, And GFX2B are all used for layer 3.
thanks for the help guys!

--------------------
When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




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