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Luigi lost in Telinc's World - Demo 1 - telinc1
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Luigi lost in Telinc's World - Demo 1 - telinc1
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Levels: 9
Downloads: 33
Description: This is the first demo of the hack I'm working on right now. The credits are in the readme. I tried to bring the bug level down to minimum, but there are still some minor bugs, whixh I can't fix. I hope you enjoy the hack!

Fully comatiable with every SNES emulator!

P.S.: If I used a resource, that you made, but I didn't credited you, then please let me know!
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Okay this hack looked promising at the start but slowly swirled down a spiral. Removal reasons:

Flat boring rectangular overworld. Add in some decorations and shape? Plus that level to the right has a bit of a lighter color than the rest of the grass.


In the BG, I think the bottom half of the hill's eyes were overwritten with the tile below it.


I swim on the pathway. But the overworld really should change anyway.


This level was very simple and was easy to dodge the torpedoes. It was also just this the whole time, open water with pipes. This could be created in 5 minutes.


AHHH!!! Bright pink Dinos? That was random. (Not a removal reason.)


Random vine with no purpose? Ugly pipe color too.


And this vine isn't even connected to anything.


I don't know man. It looks like little effort was given here. Just copy paste.


Fortress* (This level is soooooo simple and small.)


This vertical fish turns into a vine as it flops around at the top here.


Use the Piranha Plant Fix Patch to prevent red Piranha Plant stems from causing OAM or VRAM or Mode 7 HDMA errors or something like this.


Cutoffness.


Bunch of cutoff bridges is the premise of this level. Level design.


That blue top edge of a small pipe sticking out of the bullet bill shooter shaft looks strange and out of place.


Now one*


Block the right of the pipe like the original SMW did to prevent this.


Don't obstruct Mario's victory walk. Also extend the ground so he doesn't walk in place.


Switches I didn't even activate. What's the point when you used gray cement blocks the rest of the levels?


This level is all over the place. First it's a regular level, then a cave now a ghost house.

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I assume that's the end, even though no end message was given or anything.

Well this needs to be worked on a lot. Every level was extremely easy and short. The shorter the game is, the more bugs and errors weigh on your hack. I just felt like a lack of interest was kept in this hack and the design was very linear and not much to it.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





Version 1.1

Levels: 9
Downloads: 21
Description: This is the first demo for my hack.
I tried to bring the bug level down to minimum.

Updeates since 1.1:
1. Added decoration to the overworld.
2. Fixed the hill BG.
3. Fixed the "swimming on the pathway".
4. Made the level "Tropedo Ted Lake" a bit nicer.
5. Removed the random vines in the airship.
6. Fixed the colours of the pipes in the airship.
7. Fixed a grammatical error.
8. "Wendy's Fortress" has a brand-new design.
9. Fixed the vertical fish.
10. Applyed the "Classic Pirahna Planr Fix" patch.
11. Fixed some major cutoff.
12. Fixed another grammatical error.
13. Blocked a diagonal pipe.
14. Fixed the victory march for some levels.
15. Removed the weird siwtch palace blocks.
16. Added the word "END" on the final level of the demo.

Well, I hope that's all. If I used a resource, that you made, but your name is not in the readme, then contact me.

Fully compadiable with every SNES emulator.
________________________________________________________

Removal reasons:

I walked through the ground here because of the hill merging right into a vertical wall. Put a flat ground tile at the base of the hill or use this. (Still very simple.)


Why is the '1-up' pure black? Just change a palette color to fix it. Super simple.


This pipe still has a bad palette. Just make it use a different palette number and color it in with more appealing palettes, not the same palettes as the wood.


Grammar error on 'while'.

________________________________________________________

Yeah those things need to be fixed. But the real issue in this hack is your level design. It's very linear and extremely... non inspired? I'm not trying to be harsh or sound dickish, it's the truth and what people expect from a hack accepted here. The level design is not exciting and doesn't hold interest. I found myself rushing through so I could end it quickly. A major revamp and more effort on your side is needed.

Watch this.
Watch this too.


--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





Version 1.2

Levels: 9
Downloads: 13
Description: The previous one was removed... Again... Well, here is the update list:

Updeates since 1.1:
1. Added decoration to the overworld.
2. Fixed the hill BG.
3. Fixed the "swimming on the pathway".
4. Made the level "Tropedo Ted Lake" a bit nicer.
5. Removed the random vines in the airship.
6. Fixed the colours of the pipes in the airship.
7. Fixed a grammatical error.
8. "Wendy's Fortress" has a brand-new design.
9. Fixed the vertical fish.
10. Applyed the "Classic Pirahna Planr Fix" patch.
11. Fixed some major cutoff.
12. Fixed another grammatical error.
13. Blocked a diagonal pipe.
14. Fixed the victory march for some levels.
15. Removed the weird siwtch palace blocks.
16. Added the word "END" on the final level of the demo.

Updates since 1.2:
1. Fixed some platforms in the second level.
2. The 1-up text is completely redrawn by hand.
3. Fixed the pipe in the airship.
4. Fixed a grammatical error.
5. Fixed the ugly-looking star counter indicator from the status bar. The previous one had a black BG.

This is it. If I used a resource, that you made, but your name isn't in the credit list (readme), then contact me.
_______________________________________________________

I'm trying to help you here. I really am. Most of the graphical stuff is alright and buggy gameplay is fixed for the most part. Your only real flaw here is still your level design. I'll be blunt: It's not fun. Sorry but it's true. So to help you I've compiled a list of the levels and points out what really needs to be done with them! First here's just two minor things:

I'm swimming in ground. This can be fixed just by putting cement blocks on the bottom row under the ground.


Bad palette still. My recommendation: Make that aqua outline black, and change the orange pipe to a grey one. Just trust me.


_______________________________________________________

Okay with those out of the way lets focus on your level design. This will help you further understand your level design and the differences between it, and the acceptable kind. The tips are listed below:

Torpedo Ted Lake - If you make your level design like this, then maybe add in fish enemies as well. It adds variety and makes the player focus on more than 1 thing.

Mini Airship - Just having bullet bill shooters and running on basically ground that has little to no variation is too repetitive. Add in some other type of enemy, a background, a lightning generator, etc. any of those things. Perhaps give the airship different elevations and platforms like SMB3 airships had.

Barrel Volcano - This level has a bunch of rectangular ground copied+pasted as ground still. Super simple to jump over and onto. Give some variation of shapes and sizes of these and perhaps extend some to the bottom row. This will look much more pleasing than the same thing. Add in some enemies because this was still way too simple and somewhat boring.

Wendy's Fortress - Too short! I mean this is really short, and what's the point of the floating horizontal pipes if there are no enemies to dodge around? Again, add in more enemies and extend the level. I could create this in less than 5 minutes. If you take a bit more time and give more effort you can make your fortress like this. I don't normally do this but I edited out your level until the Thwomp area to show that this is more fun and pleasing to look at. Different enemy variations, more elevations, logical thinking and timing is required. This was done in about 20 minutes. The level should still be longer though. Map16 is your friend.

Platforming Madness - More enemies again, and perhaps some decoration. In the vine climbing/jumping area add some green and red flying parakoopas for difficulty.

Blue Path 2 - Slopes with Spiny's. You can plow through this level with a cape or fire flower. Again, this needs a mixture of enemies and perhaps remake the level so it's not so linear. I beat it in 24 seconds.

Blue Path 3 - I can float over everything with the cloud you give me. This needs more enemies (again!) since a parabomb/goomba generator isn't a threat since I can run past everything and they have no time to fall. Spammed floating ground with the same attributes is boring again.
_______________________________________________________

I even went as far as creating a visual representation of acceptable level design. My own little personal example to you. That's the only thing holding this hack back. level design, level design, level design

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





Version 1.3

Levels: 9
Downloads: 15
Description: Here is the last demo of Luigi lost in Telinc's World. It fixes every error from the previous version.

Updeates since 1.1:
1. Added decoration to the overworld.
2. Fixed the hill BG.
3. Fixed the "swimming on the pathway".
4. Made the level "Tropedo Ted Lake" a bit nicer.
5. Removed the random vines in the airship.
6. Fixed the colours of the pipes in the airship.
7. Fixed a grammatical error.
8. "Wendy's Fortress" has a brand-new design.
9. Fixed the vertical fish.
10. Applyed the "Classic Pirahna Planr Fix" patch.
11. Fixed some major cutoff.
12. Fixed another grammatical error.
13. Blocked a diagonal pipe.
14. Fixed the victory march for some levels.
15. Removed the weird siwtch palace blocks.
16. Added the word "END" on the final level of the demo.

Updates since 1.2:
1. Fixed some platforms in the second level.
2. The 1-up text is completely redrawn by hand.
3. Fixed the pipe in the airship.
4. Fixed a grammatical error.
5. Fixed the ugly-looking star counter indicator from the status bar. The previous one had a black BG.

Updates since 1.3:
1. Placed cement blocks on the bottom row of "Tropedo Ted Lake".
2. Finally fixed the pipe in the airship!
3. Added a lightning generator in both rooms of the airship.
4. "Wendy's Fortress" is completely rebuild! Previous amount of screens: 06 (6), Current amount of screens 09 (9).
5. "Barrel Volcano" is now more stylish.
5. Added the alternate Luigi graphics, so people stop saying Mario, instead of Luigi.

If I used a resource, that you made, but your name isn't in the readme, then contact me.

Fully compatiable with every SNES emulator!
________________________________________________________

That puff of smoke is where a bullet bill shoots from. I guess it can be removed since it's weird that it shoots from the wood.


Much nicer looking! But I can stand in here. A lot of the slopes do this in the level. Easy fix.


I saw this picture as a screenshot for your hack but I never saw it in-game like this:


Also I noticed this still hasn't been taken care of:


1) The bones sticking out of the ground in 'Barrel Volcano' looked like a wall but I could go through them, darken those bones a bit to know you can walk through them.

2) The cloud riding just has an invisible ceiling. Why not just remove the cloud all together or add in enemy obstacles instead?
________________________________________________________

So I'm starting to feel bad declining this hack multiple times. However it just needs some work still. If you read this, it might be able to help you. An entire tutorial on level design. It's not a bland tutorial! Inside it has videos and pictures. Sure it might take a bit of time but in the end it will be totally worth it.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





Version 1.4

Removed by request.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile





Version 1.4.1

Levels: 9
Downloads: 25
Description: The previous version was able to crash horribly. This version fixes this. I also made some updates:
1. Some of the level names are changed.
2. "Platforming Madness" has a fall theme and an HDMA gradient!
3. Some odd-looking blocks are changed.

Yes, sorry if anything is totally changed, as I fuged up the previous ROM and I had to move my hack to another ROM :P

If I used a resource, that you made, but you can't find you name along the readme, contact me!

Note: I'm having some problems with the music in Snes9X, so usage of ZSNES id reccomended.
________________________________________

Sorry man. Some stuff in this version has stuff to fix. So here's the stuff to fix. Stuff to fix:

What's with the 'U'?


I HIGHLY recommend you don't have this "Kill yourself for a free life" thing.


I can still stand in here and all the slopes next to drop-offs have the same result.


I can fly up in here.


It's weird, but the Magikoopa doesn't follow me upwards so it's a climb with no sort of enemies.


Luigi x11 strange palette issue.


This underground area is just recycled from another level, the only change was the palette. Wendy's Fortress and Blue Path 2. Shortcuts...


I still don't get why the ghost fight is part of this level.

________________________________________

It's easy stuff to fix and also some modifications is needed like the chomp-croc areas.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile



Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Luigi lost in Telinc's World - Demo 1 - telinc1

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