This is a demo ht has no custom stuff and it is plain vanilla. It is also creative in my opinion.
Hmmm. Registered for less than a day when you submitted 2 hacks. Removal reasons:
Oh boy, right off the bat we are introduced with floating munchers in the title screen. That's not a good sign.
Levels are already revealed. I guess that's the sunken castle? You can edit some 8x8 tiles in your Graphics.bin file to make it look a bit better. *shrugs* not a big deal though since it's explained.
Wrong end level sprite graphic.
A message box with nothing in it.
UHHH now I'm fighting a boss? Wha? Level consistency = 0
Blatant edit of level 106.
use this red rock as a BG or as another layer. It creates cutoff.
What? It was pretty easy to see. Also the timer is at 0 and when I died I got a Time Up! message.
Oh look a kaizo death trap. No. Also you have the goals switched for this level, and screenshot 5.
Much cutoff at the pipes base.
What's going on here? A pipe, destroyed castle and bridge are out in the water.
... Uh oh.
Hey look that was the title screens level.
This is not going to make it. Even if all those things get fixed, it's level design gets in the way of the passable grade. Plus Kaizo does not belong here, it has its own forum.
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