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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Mario's New World - noon - Submitted by: Zildjian
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Mario's New World - noon - Submitted by: Zildjian
Pages: « 1 »

Levels: 5
Downloads: 14
Description: noon's very first hack. it's from 2004, so quality is not as good as A Maxi Mini Hack, but it's an interesting find nonetheless.

It should still be up to today's standards which, let's face it, is kind of strict. At least my standards are! I have to say the level design was very nice though. Removal reasons:

Oops. Sprite memory error. Laki is decapitated.

Was this brown block glitch meant to happen? It just seems weird and messed up.

I thought there would be a secret or something up here but it was just a cruel trap. Might as well remove that.

too high*

Wee bit of cutoff but it can slide since it's the only noticeable instance of it. Fixing it would still be great though.

Maybe add in some sprites or something? You just sit on the rail and wait 'till it gets to the end.

AHH! Ummm... Intentional? If not the beginning of the escalator stair thing is too far to the right.

I don't know man. The pipe is cu- oh wait this isn't part of your hack. Nevermind.


The overworld is hardly edited, just a changed pathway. It should be changed, but if you're not going to at least make it so you can't advance any further than Castle #1. Also the castle text isn't changed when you defeat the boss.

Overall it's a pretty swell hack. Especially if it was created in 2004! Just needs some minor changes and updates.

My Youtube Channel. 81,000+ subscribers!

My Steam Profile

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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Mario's New World - noon - Submitted by: Zildjian

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