Banner
Views: 785,418,760
Time:
13 users online: anonimzwx, Bernardo, chickaDEE Magazine, Far, Hayashi Neru, lx5, Minco, Reyitos,  S.N.N., Sapphire, Sweetdude, TheMorganah, Xyspade - Guests: 70 - Bots: 248 Users: 41,066 (1,543 active)
Latest: Pigeon Lord
Tip: You can use the SMW Customizer to edit tons of misc. features in SMW, including the speed of Bullet Bills, how many points a 3-UP moon gives you, and more!Not logged in.
Le avventure di Mario 2 by max.trio
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Le avventure di Mario 2 by max.trio
Pages: « 1 »
Hack Name: Le avventure di Mario 2
Author: max.trio
Description: The second episode of the adventures of Mario. You must read the txt file you will find in the download.

Enjoy and comment!
A newer version has been submitted.

HoleNet.info



Details for Le avventure di Mario 2
Hack Name: Le avventure di Mario 2  - 1.1 MB - 221 downloads.
Length: 48 levels
Author: max.trio - Submitted by: max.trio
Description:  My second hack. Hope you like it.
Be sure to read the txt file.
Good play, and comment!


Pretty good from what I could play. However I was forced to stop playing which will be explained later. Since the game has to be fixed, you might as well take not to these as well:




All these screens have cutoffness. Use 'Right edge' and 'Left edge' tiles on the vertical drops off the sloped land. The second screen shot looks like the right edge of the ExGFX was pasted side by side. the fourth one has the bricks stop out of no where. Make an 8x8 square block to use for those spots.



Silding Fun should be Sliding Fun.




• Did you use the fade fix patch?

• If there are any more instances of cutoff after Chapel of Darkness, please fix it.

• There are a number of grammatical errors in the dialog boxes. Have someone proofread them for you.

• Darkness Castle & Infested House has some cursing in the dialog boxes. You're supposed to warn the player of that sort of thing in the description of your hack.

• Chapel of Darkness: Every time I go into the door after you stand on the key, it takes me back to the white corridor. I go into a door, then it resets me back at the start of the corridor again. In Lunar Magic it looks like it should take me to a black corridor but it doesn't do it in-game. Thus it makes this level an endless loop. (Unless I'm missing something painfully obvious.)



The red labeled point is the main reason for this to be rejected. I really don't know why the exits aren't working properly.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile



Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Le avventure di Mario 2 by max.trio

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented