Welcome!
Alright I and two other users (Aquamentus and Snifit) have been working on this team hack for a while. The basic concept is to combine the 3 main “flavors” of Mario levels into one hack. These flavors being:
A level in the “Classic” category is meant to be made in the same style of the original Super Mario World. It should feel like it was made by Nintendo.
A level in the “Creative” category is a chocolate level, where you can use pretty much any resources available to create very unique levels.
A level in the “Reassembled” category is basically a vanilla level. They only use original resources, but those resources can be used in any way to create levels with an original look.
We have 54 levels planned.
Now to display some screenshots to show our progress:
Want to Join in?
We’ve now decided to make an attempt at turning TCCR into a full collab hack where anyone willing can participate in level design. Below are simple guidelines for each level type:
Classic:
Should have a original SMW feel to it meaning:
• No ExGFX
• No use of Map 16
• no custom sprites
• no custom blocks
• no custom music
Custom Palettes are allowed but should only be a slight alteration from original palettes. Difficulty should be on par with levels from Super Mario World. If you want to design a level in this category you’re urged to play through some original “Super Mario World” levels to get the feel of those classic levels. To clarify you can use default map 16 pages 1 & 2, you just can’t add anything new in Map 16.
Reassembled:
Vanilla with benefits. Basically think of the Vanilla Level Design Contests 2009, 2010. You can only use resources from the original game, but can use them however you like. For instance you can mix tiles sets and use sprites as nonfunctional tiles and vice versa.
• Can use ExGFX (can only contain original graphics)
• can use map 16
• no custom sprites
• no custom blocks
• custom music allowed
Also note we’re allowing you to change transparency into one solid color and vice versa.
Creative
Basically chocolate levels. Can use any resources here, note these can’t be vanilla! These should be as far from vanilla as possible.
• Should use ExGFX
• can use map 16
• can use custom sprites
can custom blocks
• custom music allowed (recommended)
Cookies and Cream: (The bonus world)
A mix of vanilla and chocolate. You could go the path of vanilla BG and chocolate FG. Or could have a BG vanilla with chocolate, custom sprites with vanilla look, chocolate look with vanilla sprites etc. Should have an even amount or custom and original resources.
• Should use ExGFX
• can use map 16
• can use custom sprites
• can custom blocks
• custom music allowed (recommended)
Level List (Now only shows claimable levels or levels in progress)
Yellow indicates what is currently claimed. [Levels in Brackets] indicate that level can be claimed.
Deserted Retreat (Desert, Island, Ruins)
1. 10B: yoshiatom(creative)
2. 18: SilverSwallow (completed) (secret exit)
3. 109: Erik557 (completed) (secret exit)
4. 5: LHB(classic) (secret exit)
Crushed Heights(Snow, lava, mountains, sky)
1. 1B: : Shog (completed)(secret exit)
2. 10D: Erik557 (completed)
3. 20:Nin(Rasm)
Aqua Spirits (underwater, haunted, caves)
1.10E: levelengine(creative) secret exit
2. 10F: Snifit (completed)
3. 9: [Classic Level 1] (secret exit)
Colossal Tower (interior levels, castles)
1. 110: Erik557
2. 111: Fornaxus (completed) secret exit (w8)
Restricted Isle (All reassembled)
1. 101: SilverSwallow (completed)(secret exit)
2. 103: Oh Hell No (completed) secret exit
3. 104: yoshiatom (secret) exit
Flooded Dimensions (All creative)
1. 112: SilverSwallow
2. 113: [Creative Level 5 (secret exit)]
3. 10C: [Creative Level 6 ] (secret exit) (to W9)
Cookies and Cream (Mix of chocolate and vanilla resources)
1. 117: AlanJacobs secret exit
2. 118: Erik557 secret exit
3. 11A: Aquamentus(completed)
Finale
1. 11C: Final Level (Claim a sublevel below)
30: Classic Room claimed by KY2010
31: Reassembled Room claimed by negativestar54
32: Creative Room claimed by superbot12
33: Cookies and Cream Room claimed by SilverSwallow
34: [Mix of All types]
35: [Final Boss/Section]
----
Level Claiming
If you want to make a level scan the level list for your desired flavor (classic, creative or reassembled) and theme (world 1: grass, world 4: water, etc) then claim it.
To claim a level, simply post here. When you see the level you want on the list change to display your name you’ll know it has been approved. Note you can only claim one level at a time. You can only claim another level after your previous level has been tested and approved.
Things to note before starting a level:
• We’re using Lunar Magic version 1.90
• Each level should have exactly 5 Yoshi coins they are to look like they did in the original SMW so be careful if you edit palette 6 in lunar magic!
• Ideal length for a level is 15 to 30 screens (decimal). Later levels should typically be longer than earlier ones. There should always be a halfway point, and it should be near the middle of the level.
• Design your level in the latest base rom when possible.
Resource Claiming
Claiming resources (sub level, block slot, sprite slot, map 16 pages, and exgfx files) will be done a bit differently also note music will be inserted later but you can choose songs you want to use at any time.
When you want some resources post here, PM me, or PM a co-leader. We’ll respond with what slots you are to use. When you request sprites or blocks you must send us the appropriate files and then we’ll update the base rom to include the items you want.
The process of making a TCCR level will go something like this.
1. Claim level from Level List (Must be approved)
2. Come up with a level idea/theme/gimmick
3. Claim resources if needed
4. Make level (urged to ask for feedback during this step)
5. Submit level ips for testing
6. If approved you will then submit a zip file containing level & resources used
(Note: You can ask for more resources later if you need them)
Feedback & Level Dropping
You will of course be welcome to show off your level and ask for feedback. If you want to cancel a claimed level you should let us know via PM or by posting here as soon as possible so we can free the level to be claimed by others. You should occasionally post updates on your level until it’s done to lets us know your still working on it. When you want a level tested for approval send me an ips file containing the level.
Submission Rules (Once your level is tested and approved)
You should submit a zip file containing the following:
1) The level and sub levels, in MWL format. Each MWL should be named after the lunar magic level number used.
2) Any ExGFX files used
3) Any Map16 pages used (in .map16 format),
4) Any custom music (note these won’t be added to the very end)
Sprite & Block lists move to Aquamentus's first post.
Final Notes
Level Ideas for picking
We want TCCR to have a great level variety and two levels shouldn’t be too similar. We’ll be posting level and gimmick ideas that you can feel free to use in your level.
Requesting Graphics:
The three of us are willing to draw graphics for anyone designing a level for TCCR. Just simply post the request in this topic. Just make sure your request is reasonable. It will take time however, so please be patient.
Other Contributors
We also of course welcome more than just level designers, if you’d like to port music, code blocks or sprites, assist with the over world (not started yet) you are free to do so. Just let us know beforehand.
Latest Base Rom IPS
8/19/15
Alright I and two other users (Aquamentus and Snifit) have been working on this team hack for a while. The basic concept is to combine the 3 main “flavors” of Mario levels into one hack. These flavors being:
A level in the “Classic” category is meant to be made in the same style of the original Super Mario World. It should feel like it was made by Nintendo.
A level in the “Creative” category is a chocolate level, where you can use pretty much any resources available to create very unique levels.
A level in the “Reassembled” category is basically a vanilla level. They only use original resources, but those resources can be used in any way to create levels with an original look.
We have 54 levels planned.
Now to display some screenshots to show our progress:
Want to Join in?
We’ve now decided to make an attempt at turning TCCR into a full collab hack where anyone willing can participate in level design. Below are simple guidelines for each level type:
Classic:
Should have a original SMW feel to it meaning:
• No ExGFX
• No use of Map 16
• no custom sprites
• no custom blocks
• no custom music
Custom Palettes are allowed but should only be a slight alteration from original palettes. Difficulty should be on par with levels from Super Mario World. If you want to design a level in this category you’re urged to play through some original “Super Mario World” levels to get the feel of those classic levels. To clarify you can use default map 16 pages 1 & 2, you just can’t add anything new in Map 16.
Reassembled:
Vanilla with benefits. Basically think of the Vanilla Level Design Contests 2009, 2010. You can only use resources from the original game, but can use them however you like. For instance you can mix tiles sets and use sprites as nonfunctional tiles and vice versa.
• Can use ExGFX (can only contain original graphics)
• can use map 16
• no custom sprites
• no custom blocks
• custom music allowed
Also note we’re allowing you to change transparency into one solid color and vice versa.
Creative
Basically chocolate levels. Can use any resources here, note these can’t be vanilla! These should be as far from vanilla as possible.
• Should use ExGFX
• can use map 16
• can use custom sprites
can custom blocks
• custom music allowed (recommended)
Cookies and Cream: (The bonus world)
A mix of vanilla and chocolate. You could go the path of vanilla BG and chocolate FG. Or could have a BG vanilla with chocolate, custom sprites with vanilla look, chocolate look with vanilla sprites etc. Should have an even amount or custom and original resources.
• Should use ExGFX
• can use map 16
• can use custom sprites
• can custom blocks
• custom music allowed (recommended)
Level List (Now only shows claimable levels or levels in progress)
Yellow indicates what is currently claimed. [Levels in Brackets] indicate that level can be claimed.
Deserted Retreat (Desert, Island, Ruins)
1. 10B: yoshiatom(creative)
2. 18: SilverSwallow (completed) (secret exit)
3. 109: Erik557 (completed) (secret exit)
4. 5: LHB(classic) (secret exit)
Crushed Heights(Snow, lava, mountains, sky)
1. 1B: : Shog (completed)(secret exit)
2. 10D: Erik557 (completed)
3. 20:Nin(Rasm)
Aqua Spirits (underwater, haunted, caves)
1.10E: levelengine(creative) secret exit
2. 10F: Snifit (completed)
3. 9: [Classic Level 1] (secret exit)
Colossal Tower (interior levels, castles)
1. 110: Erik557
2. 111: Fornaxus (completed) secret exit (w8)
Restricted Isle (All reassembled)
1. 101: SilverSwallow (completed)(secret exit)
2. 103: Oh Hell No (completed) secret exit
3. 104: yoshiatom (secret) exit
Flooded Dimensions (All creative)
1. 112: SilverSwallow
2. 113: [Creative Level 5 (secret exit)]
3. 10C: [Creative Level 6 ] (secret exit) (to W9)
Cookies and Cream (Mix of chocolate and vanilla resources)
1. 117: AlanJacobs secret exit
2. 118: Erik557 secret exit
3. 11A: Aquamentus(completed)
Finale
1. 11C: Final Level (Claim a sublevel below)
30: Classic Room claimed by KY2010
31: Reassembled Room claimed by negativestar54
32: Creative Room claimed by superbot12
33: Cookies and Cream Room claimed by SilverSwallow
34: [Mix of All types]
35: [Final Boss/Section]
----
Level Claiming
If you want to make a level scan the level list for your desired flavor (classic, creative or reassembled) and theme (world 1: grass, world 4: water, etc) then claim it.
To claim a level, simply post here. When you see the level you want on the list change to display your name you’ll know it has been approved. Note you can only claim one level at a time. You can only claim another level after your previous level has been tested and approved.
Things to note before starting a level:
• We’re using Lunar Magic version 1.90
• Each level should have exactly 5 Yoshi coins they are to look like they did in the original SMW so be careful if you edit palette 6 in lunar magic!
• Ideal length for a level is 15 to 30 screens (decimal). Later levels should typically be longer than earlier ones. There should always be a halfway point, and it should be near the middle of the level.
• Design your level in the latest base rom when possible.
Resource Claiming
Claiming resources (sub level, block slot, sprite slot, map 16 pages, and exgfx files) will be done a bit differently also note music will be inserted later but you can choose songs you want to use at any time.
When you want some resources post here, PM me, or PM a co-leader. We’ll respond with what slots you are to use. When you request sprites or blocks you must send us the appropriate files and then we’ll update the base rom to include the items you want.
The process of making a TCCR level will go something like this.
1. Claim level from Level List (Must be approved)
2. Come up with a level idea/theme/gimmick
3. Claim resources if needed
4. Make level (urged to ask for feedback during this step)
5. Submit level ips for testing
6. If approved you will then submit a zip file containing level & resources used
(Note: You can ask for more resources later if you need them)
Feedback & Level Dropping
You will of course be welcome to show off your level and ask for feedback. If you want to cancel a claimed level you should let us know via PM or by posting here as soon as possible so we can free the level to be claimed by others. You should occasionally post updates on your level until it’s done to lets us know your still working on it. When you want a level tested for approval send me an ips file containing the level.
Submission Rules (Once your level is tested and approved)
You should submit a zip file containing the following:
1) The level and sub levels, in MWL format. Each MWL should be named after the lunar magic level number used.
2) Any ExGFX files used
3) Any Map16 pages used (in .map16 format),
4) Any custom music (note these won’t be added to the very end)
Sprite & Block lists move to Aquamentus's first post.
Final Notes
Level Ideas for picking
We want TCCR to have a great level variety and two levels shouldn’t be too similar. We’ll be posting level and gimmick ideas that you can feel free to use in your level.
Requesting Graphics:
The three of us are willing to draw graphics for anyone designing a level for TCCR. Just simply post the request in this topic. Just make sure your request is reasonable. It will take time however, so please be patient.
Other Contributors
We also of course welcome more than just level designers, if you’d like to port music, code blocks or sprites, assist with the over world (not started yet) you are free to do so. Just let us know beforehand.
Latest Base Rom IPS
8/19/15