Language…
13 users online:  Anorakun, Dark Prince,  Erik, hanokah, Hot Sauce, Isikoro, JeepySol, kellykelster, Lyfuh, Nitrogen,  Segment1Zone2, yoshiatom, ZedPakku - Guests: 88 - Bots: 176
Users: 69,698 (2,536 active)
Latest user: Konamicode895271

The Classic Creative Reassembly [team hack]

Standard

I opened my level in Lunar Magic 1.90 again to work on it some, and it looked WAY different then when I last saw it! Yes, I opened level 102. Oringinally, it was an ice cave, now it's a water level with cement block spam!

Why are you looking down here?
@negativestar54

I honestly have no idea how something like that could happen. You patched our ips file to a clean rom right?

Verify that you didn’t save the level elsewhere (some level that isn’t 102).

I was thinking it could be a failure to save map 16 data issue but you said the level changed from ice to water; so I really don’t know.

Care to share a picture?
Ohhhh, NOW I remember! I deleted the rom for the hack, downloaded a new one and the zip file for Super Mario Infinity!

EDIT:Luckily, though, I meant the SMC file that I was working on.

EDIT 2: Actually, the ROM I downloaded was for A Yoshi's Story.

Why are you looking down here?
Finished my latest level:



Calling it “Volcano Mines”

Click for ips

Make sure to go to the right (not left) level on the OW to play the correct level.
I've nearly finished my latest level as well, just need to finalize a few things.

Here's a look at section 2:



Koopa’s have exchanged their shells for school books so don’t be alarmed when a book attacks in this level!

In the second section you’ve arrive at your school but you still have to make it to your classroom. The school featured in the level unfortunately is 9 floors tall and your class is at the very top!
Ill give a update of sorts.
I got most of the ship done.
it has 2 paths though and does not scroll.
I also figured out all five yoshi coin positions.

i still need to put in a new midwaypoint and take my map 16 tiles to the approrpate page but other than that its almost ready for testing plublicly.
@qazcake

Good to hear things are going well with the level. I hope to be able to try it out soon.


Going to claim level 10D: [Creative Level 5]

Just a small preview of what I’m working on for my next level:



Going for an oriental mountain theme in this level.

The BG is from ActRaiser (I altered it a bit) and the FG is heavily based on gfx from Legend of the Mystical Ninja.

I don’t really like how the ground looks right now so I’m probably going to end up drawing new gfx for that part.
Yeah, that image reminds me somehow. But do we also have to claim graphics? I.e. for using sprites from different GFX pages and putting them in one?
Edit: And what about sub-levels?
@Torchkas

Originally posted by SilverSwallow

Claiming resources (sub level, block slot, sprite slot, map 16 pages, and exgfx files) will be done a bit differently [...]
When you want some resources post here, PM me, or PM a co-leader. We’ll respond with what slots you are to use.


So if you need some sublevels or ExGFX files then you just let us (Me, Aquamentus, or Snifit) know how many and we’ll respond with the slots to use.

Do you need any ExGFX files/sublevels at the moment?
Originally posted by Aquamentus

I don’t really like how the ground looks right now so I’m probably going to end up drawing new gfx for that part.


You could always use this FG set I made awhile back:



Preview of how it could look in the level:


Wow, this looks like an interesting hack.
If it's possible, I want to do a classic level:

"Cheddar Park"
Level F (with the secret exit)
Originally posted by Oh Hell No
Wow, this looks like an interesting hack.
If it's possible, I want to do a classic level:

"Cheddar Park"
Level F (with the secret exit)


Sure, I just noted you've claimed the level.
Originally posted by SilverSwallow
Originally posted by Oh Hell No
Wow, this looks like an interesting hack.
If it's possible, I want to do a classic level:

"Cheddar Park"
Level F (with the secret exit)


Sure, I just noted you've claimed the level.


Thanks!
Do you want a specific theme in this level or may I just do what I want as long I follow the instructions?
And is there a deadline??
Originally posted by Oh Hell No

Do you want a specific theme in this level or may I just do what I want as long I follow the instructions?
And is there a deadline??


Since Cheddar Park has no theme you’re free to make whatever kind of level you want (as long as it follows “classic” rules).

That being said here are screens of the 4 finished levels in that world:



Try to make a level that doesn’t look too similar to any of these since we want to have a good amount of variety in this world.

Bridge, sky, skull raft, underwater, and vertical are all themes left untouched so far in this hack and could be a good fit (these themes are just suggestions of course).

There is no deadline but make sure to keep us up to date on the progress of your level.
Originally posted by SilverSwallow
Originally posted by Oh Hell No

Do you want a specific theme in this level or may I just do what I want as long I follow the instructions?
And is there a deadline??


Try to make a level that doesn’t look too similar to any of these since we want to have a good amount of variety in this world.

Bridge, sky, skull raft, underwater, and vertical are all themes left untouched so far in this hack and could be a good fit (these themes are just suggestions of course).

There is no deadline but make sure to keep us up to date on the progress of your level.


Haha, I've already started a level with the sky theme, but it looks a bit familiar to Screenshot 4. I'll put in a screenshot later, have to eat :D

EDIT: here are the screenhshots from my level so far:
It's a sky-line level, well see for yourself :)

http://www1.picturepush.com/photo/a/8531029/img/Anonymous/Screen-1-7.png
Starting off the level with some mushroom columns and log bridges, then the start off the first line part is shown

http://www4.picturepush.com/photo/a/8531032/img/Anonymous/Screen-7-D.png
Here you can see a line path, you have to press an ON/OFF block sometimes and you have to go over some obstacles when the platform is below you. Also the midway point section is shown here.

http://www3.picturepush.com/photo/a/8531036/img/Anonymous/Screen-D-13.png
Here I wanted to make the player choose which way to go, all paths are (almost) from the same difficulty and 1 of 5 leads to an secret exit. This is hard to find out because if you didn't got the secret exit the first time it's hard to see the path you have to take because all the jumps and stuff ;)

The Level is not done yet, after the 2nd line part there will be an end with more columns and stuff.
I made this level today in a few hours (lots of free time now ;))
maybe it's a little far-fetched to be made by Nintendo, but I hope to see what you find of the level.

P.S The secret room leads to level 1BB, hope it hasn't been used yet.

Oh Hell No

**Sorry for my English, maybe not the best, I'm a dutch 15-year old :D**

yczedit: table stretch begone
That is looking real nice however you really should link to those big images since they stretch out the page so much.

I would have to play the level first to really judge how well it plays, but right now it looks like it would fit very well into the “classic” category.

Lucky you sublevel 1BB is still free to use, make sure to claim before hand in the future.

The only issue I see is this:



The fact that munchers are oddly placed and how the line guide leads into the ceiling if you fail to hit the on switch.

Also since this is so similar to SilverSwallow’s level (in the same world) we might end up fusing the two levels together. So you may not need to add much more.

Post an ips of the level when you can, I’d like to see how it plays.
The base ROM should be updated soon, as the current one is from May 3rd.

Originally posted by Aquamentus
That is looking real nice however you really should link to those big images since they stretch out the page so much.

I would have to play the level first to really judge how well it plays, but right now it looks like it would fit very well into the “classic” category.

Lucky you sublevel 1BB is still free to use, make sure to claim before hand in the future.

The only issue I see is this:



The fact that munchers are oddly placed and how the line guide leads into the ceiling if you fail to hit the on switch.

Also since this is so similar to SilverSwallow’s level (in the same world) we might end up fusing the two levels together. So you may not need to add much more.

Post an ips of the level when you can, I’d like to see how it plays.



I'm sorry for the big images, won't happen again :D.
Mucher Issue is fixed now.

I'm sorry, The Sub-Level is 1BA, but I can always change that, as I haven't started that sublevel yet. Otherwise I can always make a secondary exit to the end of the level.

Fusing with SilverSwallow looks good, but will the level be not too long then? My level is currently until screen 13.

Oh Hell No
Originally posted by Oh Hell No

Fusing with SilverSwallow looks good, but will the level be not too long then? My level is currently until screen 13.


Not sure, but we could always put a level section in as an optional area or alternate path.

Originally posted by camoslash

The base ROM should be updated soon, as the current one is from May 3rd


We expect to have it updated pretty soon with all of the current finished levels.


Update on my level:

Thanks to Snifit’s GFX I have a much better looking foreground now:



Also started making some interior gfx for the level:



Once again they are based on “Legend of The Mystical Ninja”. See the original version on the left (as it appeared in Legend of the Mystical Ninja) and my version on the right.
The much overdue base rom update:

June 24 2012

Added levels include:

Castle Street by Snifit

Late Rush by SilverSwallow

Projectile Park by camoslash

Volcano Mines by Aquamentus

Blue Deep Cave by Shog

Originally posted by Aquamentus

Also since this is so similar to SilverSwallow’s level (in the same world) we might end up fusing the two levels together. So you may not need to add much more.


Actually, looking at his level it looks much more interesting than mine. I might end up just scrapping my rail level and replace it with his. I’ll have to play through his level first though.

Then again I might insert the autoscroll section as a optional sublevel. We’ll decide later on.

Standard