First of all I thought it was a real good level and once again you did a really good job with the difficulty (easy enough to be a World 1 level but not too easy to be boring). The majority of the problems I found were graphical issues.
1. I can view some pretty big cutoff if I scroll the screen up using this vine.
2. The tops of these lily pads look cut off with the green horizontal line; I’d just switch them back to a black line or to a much darker green line so it shows up more.
3.If I jump up here without using the vine it’s hard to see what’s going on. Quite a few times in this level you can get a little too close to the top of the screen without the ability to scroll it upwards.
It probably would be best to set free scroll at will, but you did say you were having trouble with that. What was the problem with it exactly?
4.The BG shows through here I noticed this a few other times as well.
5. This green koopa isn’t placed very well, he always falls right into the swamp before I can even get near him. Also you forgot to give this small vine a top.
6. I don’t mind the shelless koopas walking back and forth on a single tile but it just looks odd when a regular red koopa walks back and forth so quickly on a single tile.
7. I like the idea of having enemies surround the goal but it creates an odd situation if you fail to clear them out since they'll continue to move next to you as you do a victory walk.
Also the Yoshi coin appears partially blacked out during this sequence.
My suggestion would be to move the Yoshi coin (and enemies that guard it) over about a screen so when you clear the level you won’t see that blacked out coin (if you failed to collect it) as you clear the level.
Still despite these few flaws the level was still well done, you did a real good job.
As for the name I'll come up with something eventually. I can't come up with any good ones right now.
