Great I'll start on work with it after I finish my shift tomorrow! Also don't worry about the song. I composed it baring the SNES's limitations in mind.
E: Also I may take on a reassembled level if Ravaged Ruins goes well (official level name)
Looking good, just remember your level is located in World 6 so the difficulty should be close to
Chocolate island and Bowser Valley level.
As for the name here are a few suggestions:
Pork Chop Pits
Potato Cliffs
Beef Canyon
@Shog
Yep that’s lunar magic level 7.
Yeah if you want a sub level just tell us how many and we'll give you ones available.
I’ll go ahead and give you:
Sub Level 140
@marioVSshadow
We’ll be glad to give you a reassembled level after you’re done with your current level. Also that music sounds really good, can't wait to hear the SMW version.
Edit: I'm going to go ahead and take Reassembled Level 7, got a good idea I'd like to try out.
Just want youu guys to know im in the hospital and i cant work on it right now becuse i got a tube in my stomach and i am taking pain medicine and i feel really high and so i feel like im gonna pass out so i cant work on anything right now
please excuse my spelling i am barely able to type
Now I can't use anything in Map16 for a Classic level, even if it's a already made tile from the original SMW tile set?
Oh yeah should of clarified you can use the Map 16 pages 1 and 2, the ones there by default. You just can’t add anything new of your own.
Originally posted by tr9536on
Just want youu guys to know im in the hospital and i cant work on it right now becuse i got a tube in my stomach and i am taking pain medicine and i feel really high and so i feel like im gonna pass out so i cant work on anything right now
please excuse my spelling i am barely able to type
Oh wow that sounds terrible, well don’t worry about your level we’ll keep it reserved until you’re better.
Progress on my new level:
Thinking of calling it “Ghost Dawn Lake”. As of now the ghosts shown won’t hurt you but can conceal danger. The main idea here is that hundreds of boo’s have taken over the lake and the water (at least most of it) has disappeared because of this. Mainly working on decoration and design ideas for now, no real level design has taken place yet.
@Silver, the graphics are awesome, the ghost idea is pretty creative and cool,
however, I think you should arrange them better, because it's really obvious, that they are blocks now
For example, do it like the trees from Forest of Illusion in SMW:
They have 16x16 trees in one block ( what looks like this: [O][O] )
but also a formation like this: [)(][)(]
If you remove the brackets...
OO
)()(
I hope that makes sense^^
NVM I failed. However, remove more ghosts, having more "holes" to create a better effect. It looks now to obvious that the boos are blocks
On a related note, I scrap my tropical idea, simply it's not really SMW like (and Map16 Limits makes it impossible, too.)
Instead I make a cave filled with dolphins, Rip van Fishes. It's a mixture of cave and underwater. Addtionally, a Layer 2 Part for action. Sounds a bit different from SMW (more varied) but it should fit nontheless.
Forgot to talk about one of my levels so here goes:
”More Confusion”
Basically the sequel to “Confusion” a level I made in EVW. This time around the rotating triangles will show what they act like for one frame of their 8 frame animation.
As you see in the pic above there is a triangle that transforms into a green ninja star (for one frame) and that indicates that it will damage Mario, another turns into a spring that’ll boost Mario up, and then there is a triangle that changes into a square block that Mario can stand on.
Initially green should be avoided while red should be jumped on, but later the triangle status changes and green could be good and red could be dangerous. So the player must always keep an eye on those triangles.
The first section is done; I’m currently coming up with ideas for the second half.
Here's some more progress on my level. I've been trying to amp up the difficulty, and for the most part, to me at least, it's a bit difficult if you try to speed through it.
I think those Bob Burger graphics could work nicely for a bonus game. Maybe have burgers you have to balance off of to reach coins and 1ups. Of course this kind of bonus game would only fit in World 8 (Creative World).
If you want to use them for a regular level then scaling the size down would probably be best in order to have enough space for a really cool tile set.
Speaking of Bonus games I'll go ahead and grab:
Bonus Game 1 .
Not exactly sure what I'm going to do with it yet, but I'll hopefully come up with a good gimmick soon.
Thanks. And good job on your level, reminds me of I think that one level with the rising water in the Special World from the original SMW.
I'm thinking about a name still for mine, how does Pumpkin Plateau sound?
Thanks and yeah it was based on that level from the special world, I hope it didn't feel too much like the original level though!
It didn't too much, but that feeling was still there. But seeing how the Classic levels are suppose to feel like a level made by Nintendo, that technically works lol.
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