I played Pumpkin Plateau and I must say it was very well designed.
The level has very appropriate difficulty for World 6. There were a good amount of power ups throughout the level all which I needed to survive the level.
The bullet bill generator was a good idea and helped spice up the challenge. I also enjoyed the challenge of opening up the sub room for one of the Yoshi coins.
I really couldn’t find anything wrong with the level other than a few instances of slow down (not a big deal).
Excellent job you can send the MWL files whenever you’re ready.
Originally posted by SilverSwallow
I played Pumpkin Plateau and I must say it was very well designed.
The level has very appropriate difficulty for World 6. There were a good amount of power ups throughout the level all which I needed to survive the level.
The bullet bill generator was a good idea and helped spice up the challenge. I also enjoyed the challenge of opening up the sub room for one of the Yoshi coins.
I really couldn’t find anything wrong with the level other than a few instances of slow down (not a big deal).
Excellent job you can send the MWL files whenever you’re ready.
Thanks. I didn't see that much slow down in my level testing though. I'll send the MWL files to you now.
Slowdown really only occured when I had a shell in hand at the bullet bill generator section.
I'll go ahead and start on a new classic level:
Taking Classic level 8
Can I join and claim Reassembled level 6?
Since I'm done with one level, I might as well do another, so I'll take Classic Level 5 please!
@Luigi370
Of course, I’ve noted that you’re taking that level.
@Lotica
Noted, looking forward to another classic level by you.
Question, would changing the GFX index for the FG/BG to Ghost House and having the FG GFX files set to the Cave FG GFX files instead of the Ghost House FG GFX files a violation of the Classic rules? I want to have fog in my level, and I don't want to use the default Ghost House graphics. Also, I did this, and it still has some Ghost House GFX in the Map16, would it be a violation if I used those graphics in some way as well?
I got a name for the level. How does Spine Tingful Caves sound?
You can set it up so the the cave level has fog if you want, but can't mix two tilesets (only use either ghost house tileset or cave tileset).
The name sounds awesome.
This project... is the best idea, ever.
I would love to join, but I'm simply too busy... I could beta test, I think. (Wine runs zsnes, right?)Steam: controversialbread
Originally posted by SilverSwallow
You can set it up so the the cave level has fog if you want, but can't mix two tilesets (only use either ghost house tileset or cave tileset).
The name sounds awesome.
Thanks, and I'll use the cave tileset, since that obviously goes with the idea of the level. :p
Ok Im feeling alot better so I will start.
But not right now, since I have a doctors appointment.
EDIT: Mr man there is a zsnes for mac...
blunted
Originally posted by above
there is a zsnes for mac...
I don't have a Mac. I have a linux OS that looks like a mac. I'm not sure if zsnes runs on Wine or not.Steam: controversialbread