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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
The Classic Creative Reassembly [team hack]
Forum Index - SMW Hacking - Works in Progress - The Classic Creative Reassembly [team hack]
Pages: « 1 2 3 4 536 37 »
Originally posted by Snifit
Here are some userbars I drew up for TCCR:



Not sure if I like how they turned out.

I'll probably redraw them unless you guys really like them.


It does the job, though the text could be better. Make the text smaller and to the right, like other userbars I've seen.
Also it looks like there is some wasted space on the left of the userbar (just solid color), but still looks pretty neat overall.


Nearly Done with Ghost Dawn Lake now.

The second section just might need some difficulty tweaking.



Blue boos donít hurt obviously, they just hide enemies like the boos from the first section.

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Iíll go ahead and grab Cookie and Cream Level 2

The theme Iím going with is: lava cave/ inner volcano

I plan to have a custom BG with vanilla FG.

Here is my progress on the Background thus far:



Iíll of course make it less repetitive in the end; I only have 10 16x16 tiles drawn right now.

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I remade the user bars I think they look much better now:



Also I finally got started on the Bonus Game 1:



Just drew some graphics for it so far. FG is based on the original SMW switch palace graphics as you can probably tell.

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A couple of things.

Firstly, I've postponed the designing of my level till at least Sunday due to work and college.

Secondly, The Oncoming Storm designs great userbars. I'd suggest contacting him.

Here's one he made for my hack:

SMWC's official dentist since 2011.

YouTube - Twitter
I'll post some more progress on my level soon, I haven't been working on in the past few days to be honest.

And while we're at it, my level is to contain a sublevel, so can you put level DD in reserve for that sublevel? Thanks!
@Snifit

I think thatís a real nice user bar so I guess weíll go ahead a use it as our official user bar.

Here is the code for each one:











@marioVSshadow

Alright thatís totally fine, work on it when you can and donít be afraid to ask for feedback once you get started.

@Lotica

Sub Level DD is now reserved for you.

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Alright, my level is done and ready for testing.

IPS Patch
I played Pumpkin Plateau and I must say it was very well designed.

The level has very appropriate difficulty for World 6. There were a good amount of power ups throughout the level all which I needed to survive the level.

The bullet bill generator was a good idea and helped spice up the challenge. I also enjoyed the challenge of opening up the sub room for one of the Yoshi coins.

I really couldnít find anything wrong with the level other than a few instances of slow down (not a big deal).

Excellent job you can send the MWL files whenever youíre ready.

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Originally posted by SilverSwallow
I played Pumpkin Plateau and I must say it was very well designed.

The level has very appropriate difficulty for World 6. There were a good amount of power ups throughout the level all which I needed to survive the level.

The bullet bill generator was a good idea and helped spice up the challenge. I also enjoyed the challenge of opening up the sub room for one of the Yoshi coins.

I really couldnít find anything wrong with the level other than a few instances of slow down (not a big deal).

Excellent job you can send the MWL files whenever youíre ready.


Thanks. I didn't see that much slow down in my level testing though. I'll send the MWL files to you now.
Slowdown really only occured when I had a shell in hand at the bullet bill generator section.

I'll go ahead and start on a new classic level:

Taking Classic level 8

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Can I join and claim Reassembled level 6?
Since I'm done with one level, I might as well do another, so I'll take Classic Level 5 please!
@Luigi370

Of course, Iíve noted that youíre taking that level.

@Lotica

Noted, looking forward to another classic level by you.

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Question, would changing the GFX index for the FG/BG to Ghost House and having the FG GFX files set to the Cave FG GFX files instead of the Ghost House FG GFX files a violation of the Classic rules? I want to have fog in my level, and I don't want to use the default Ghost House graphics. Also, I did this, and it still has some Ghost House GFX in the Map16, would it be a violation if I used those graphics in some way as well?

I got a name for the level. How does Spine Tingful Caves sound?
You can set it up so the the cave level has fog if you want, but can't mix two tilesets (only use either ghost house tileset or cave tileset).

The name sounds awesome.

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This project... is the best idea, ever.

I would love to join, but I'm simply too busy... I could beta test, I think. (Wine runs zsnes, right?)

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Steam: controversialbread
Originally posted by SilverSwallow
You can set it up so the the cave level has fog if you want, but can't mix two tilesets (only use either ghost house tileset or cave tileset).

The name sounds awesome.


Thanks, and I'll use the cave tileset, since that obviously goes with the idea of the level. :p
Ok Im feeling alot better so I will start.

But not right now, since I have a doctors appointment.


EDIT: Mr man there is a zsnes for mac...
blunted
Originally posted by above
there is a zsnes for mac...


I don't have a Mac. I have a linux OS that looks like a mac. I'm not sure if zsnes runs on Wine or not.

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Steam: controversialbread
Pages: « 1 2 3 4 536 37 »
Forum Index - SMW Hacking - Works in Progress - The Classic Creative Reassembly [team hack]

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