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The Classic Creative Reassembly [team hack]

Allright, I'll answer later.
7 years using Smwcentral.net... I think that's not enough.

-ForthRightMC
Originally posted by ForthRightMC
Allright, I'll answer later.


#smw{-_-2}
Originally posted by superbot12
Originally posted by ForthRightMC
Allright, I'll answer later.

#smw{-_-2}

As I said on IRC: <Erik557> that post is wtf
Just ignore him.


Also, SilverSwallow, I'm still trying to design World 3 submap, but the hell, I have no ideas. Do you have some?
Hey guys, I've been kinda lacking on getting onto the level of mine as of late. Things at work have been... well, really all over the place, not to mention, I had to work overnight all this week, and I'm pretty wore out.

This next week, I should have some time to work on the level and get something soon. Stay tuned! ;)
Click here to enter the world of mediocre!
Originally posted by superbot12
Originally posted by ForthRightMC
Allright, I'll answer later.


#smw{-_-2}


I think he's acting stupid on purpose, or just for the post count thingy...
Originally posted by Erik557

Also, I started wondering about custom music. I gues it will be done when all the levels are finished?


Yes after we have all the levels completed.

Originally posted by Erik557

e: Can I claim 118? Just give me an idea of how hard it should be (if you approve).


Sure, it's the bonus world essentially so the difficulty should be pretty high.

Originally posted by superbot12
2 questions... What sub-levels are left? What ExGFX slots are left? I plan to make my Creative Room for the final level, using my own custom graphics.

EDIT: Another question. What FG and BG Map16 slots are left?


There are plenty left just let me know how many ExGFX files & Map 16 pages you need and I'll tell you which slots to use.

Originally posted by Erik557

Also, SilverSwallow, I'm still trying to design World 3 submap, but the hell, I have no ideas. Do you have some?


Not sure, keep in mind it doesn't have to be icy you could always go for a tall mountain look.
2 MAP16 pages (FG and BG). I also need 3 ExGFX slots. 1 will be used for ExAnimations. Is sub-level 8A left perhaps? Or are all the Bowser sub-levels next to each other? (e.g 8A, 8B, 8C, etc.)
k den. I was asking about music because I wanted to use On to Grasstown (yes) for my level.
Also, is there a custom sprite list? To know which ones are inserted

e: I need 1 map16 and 1 exgfx
e2: Do you know if someone's gonna do this?
Originally posted by Snifit
---- Idea Box------

Castle Remains {Flavor: Cookie and Cream Location: World 9}

A level that shows what has happened to the SMW Bowser castle after years of decay. This is NOT meant to be a lazy level edit but a idea of how a castle will look after being attacked and damaged. There should of course still be resemblance to the original level but new graphics should be added (for the “destruction” look). There could be crumbled blocks that shatter by a single touch, two of the original rooms could be jammed together, and you might have Mario explore the roof to find the remains of Bowser’s smiley face machine. Lots of possibilities.

If not, I can use level 117 tileset to do it. I just need 2 block slots (btw are we using GPS or BTSD)
OK I just visited this thread, and I have something to say.






THIS HACK IS AWESOME! #tb{^V^}

Peach's Revenge: The Missing Time Orbs

TWoM Progress:
8.5% (in hiatus)


Destiny Quest Progress:
1%


@superbot12
Okay take these Map16 pages:

FG Page 25
BG Page 59

and these ExGFX files

134
135
142

Remember you're making a room that is part of a full level so it should only be one sublevel long (you won't need sublevel 8A).


@Erik557

Here are the sprites:

1 level_teleport.cfg
2 ball-n-chain-pendulum.cfg
3 thwomp_left.cfg
4 thwomp_right.cfg
5 electricity.cfg
6 sidestepper.cfg
7 fighter_fly.cfg
11 albatoss.cfg
12 AutoRun.cfg
13 smb3platform.cfg
14 birdo_smb2.cfg
15 carryable_egg.cfg
16 birdo_fire.cfg
17 beezo_rideable.cfg
18 phanto.cfg
19 snift_rideable_blue.cfg
1A lakitu_smb3.cfg
85 donut_lift.cfg
C0 bullet_bill_left.cfg
C1 bullet_bill_right.cfg
D2 generic.cfg

Take these:

FG Page 27
ExGFX 143

Nobody has done that idea yet so you are free to make it if you like.

Unfortunately I’m not allowing more blocks or sprites to be inserted currently due to problems on my end hopefully you can still make good use out of the ones already in the base rom:

202 bounce
203 vertbounce
207 Killblock
20B Time increase (by 10 seconds)
401 downpass (transparent)
402 mario only (transparent)
420 teleport (transparent)
534 donutblk
62B breakable block
674 teleport with key
6C8 meltintoNextMap16

@ TheWorldOfMarioYT
Thanks!
Okay, since my sub-level is the creativity section, can I do a futuristic castle?
Turns out that I don't need ExGFX 135 and 142.
Originally posted by superbot12
Okay, since my sub-level is the creativity section, can I do a futuristic castle?


Sure, sounds like a good idea.
nice then
oh, i'll need like a fuckton of sublevels (10 (!)) because i'll redo like every bowser castle sublevel (obviously very changed). 6A-74 is fine?

e: no, it's a bad idea after all, just 5 (6A-6E?). Oh, I don't need the ExGFX file
e2: No lightning generator #wario{:'(}
http://bin.smwcentral.net/u/23751/TCCR%2BLVL.png

This is my sub-level. I have changed it a bit since this picture, but otherwise it's the same.
yo
i made a new userbar for the hack:

Here is the code:


Also, reserved for uploading a test gif of my level
Originally posted by Erik557

e: no, it's a bad idea after all, just 5 (6A-6E?). Oh, I don't need the ExGFX file
e2: No lightning generator #wario{:'(}


Yes, you can take those sublevels. Actually after Bowser is defeated I'm sure the storm around the castle would clear up and there wouldn't be any more lightning.

Originally posted by superbot12
http://bin.smwcentral.net/u/23751/TCCR%2BLVL.png

This is my sub-level. I have changed it a bit since this picture, but otherwise it's the same.


Looks interesting, let me know when it's ready for testing. Right now it looks like it could use a bit more decoration.

Originally posted by Erik557
yo
i made a new userbar for the hack:


Looks neat I'll use it.
Well, having to participate in 3 collabs and my own hack is no easy task #ab{^_^} but here's a gif of progress:
Very nice palette. I'm guessing the thwomps are for more of an effect?
@Erik557

I'm liking how it is looking so far. I've always found it neat when people use thwomps to create earthquake effects. I'm guessing the old castle is damaged in this section and slowly falling apart?

Hope to see more soon.