This is my sub-level. I have changed it a bit since this picture, but otherwise it's the same.
I checked it and it appears you forgot to include the ExGFX 135 file.
How's the progress ot TCCR hack? I put the userbar because I support this hack.Who is your favourite player?
"Cristo Ronaldo, Suey!" - iShowSpeed
I sadly lost all files of this when my PSU died (it's still dead, and I have no computer with SATA connectors, only IDE) so I'll have to redo everything (only 1 section fortunately).
The OP IPS has been updated now as well. It's basically the ips you submitted with the the first overworld added.
Hey guys, it has been almost 2 years since I did something for this back, and I was a bit surprised that it's still in development. I hope I can help you out with this beast of a collab by making another level!
Id like to claim:
111: [Creative Level 3] "Tank Hanger" tile set free to use, secret exit (w8)
I skimmed the whole thread but I haven't found the tileset itself. Could someone link it to me if I'm accepted?
Tomorrow I'll get my university notebook, so I can start working straight after that.
E: Phone pls
@Fornaxus: just if you hadn't noticed yet but you probably did The tileset is actually in that level.
Also, may I modify ExGFXDB? Or is someone using that BG? In case someone is using it then I'll need an ExGFX slot (it was 143 before so I'll use it in the meantime)
e: I won't need the map16: I merged everything with page 21
Oh cool to see your back, sure you can take Creative Level 3.
Like Erik557 said the tile set is already inserted into the rom, just go to level 111 in the base rom to access it.
@Erik557
Sure you can change it if you want to. Nobody else has used that tile set yet.
Awesome! I sneakily already started on the level, so I can show you the first half of it!
I tried to follow the original idea of the tileset, but also experimented with layout and design.
Hope you like it!
E: The custom sprite is the pendulum ball 'n chain by the way. The level may look not that hard, but trust me, it is quite challenging.
Can I claim a sublevel + secondary entrance for this level? For the second half I want to do a vertical section with Layer 2 shenanigans.
@Fornaxus
Sure you can take sublevel 90 and #90 secondary exit.
The level is looking good and challenging so far, you're making good use of that tile set. I like how you added in the darker walk-thru tiles.
I finished the level! Sorry for the delay, study is giving me a hard time and I'm basically making it between the lectures. The vertical section also turned out a little bit different.
Edit: I just noticed there is no secret exit implemented yet. I'll post an update once I find a good spot.
Amazing job on that level Fornaxus, I just tested it and really enjoyed it.
I liked how much the level used the pendulum chain and ball sprite. It created plenty of challenging yet fair situations.
The only problem is the timer is too low at 200 seconds. I'd crank it up to 500 when you add it the secret exit.
How many levels are left now?
Hello guys!
I've only read the first post, but the screenshots made me smile so far : it really looks beautiful. You seem to manage to create very unique atmospheres. The most interesting I found out is the Reassembly part where there are many good ideas, such as fishing Eeries and Fish.
I would like to join also, for 1-2 levels, if available.
My section would be original and/or reassembly. By the way, do original use shared palettes only or custom palettes are allowed?
I think I have to look over all the rules because they are already listed somewhere.
Just tell me what levels are available, and, if it applies, I will go for my design and send you something.
Thanks and carry on it is really good!
Edit : I saw that levels 1 and A are not claimed yet. I would like to take'em? I'll treat level 1 first, and no big deal if level A is claimed before I'm done. I'll conform to the rule that the first level must be tested and approved before going to a second level.
After the eventual approval, I'll just need to know how many sublevels I can do and what numbers are available.