Originally posted by SilverSwallowDon’t be so hard on yourself Shog your level wasn’t bad, but could use some fixing up.
I'm "only hard to myself" because the level isn't really funny

I'm thankful for your advice, however.
Originally posted by SilverSwallow
It feels a little too cramped down in this little hole. The reward isn’t that great either, just the ability to clear out a few munchers.
Agreed on this, i have an idea already. I use only one fish instead, remove except one cement block the other blocks and add one screen later a pipe/little bonus thing what gives the player a 1-UP if you made it in time
Originally posted by SilverSwallow
I noticed quite a few bad corner tiles that create small cutoff.
Unfortunately I had to do this, because (check something later) it looks wierd to see the background from the level
Originally posted by SilverSwallow
I really do like how you reference an old classic segment in the original Super Mario World. However you made it a little too similar to the original. I suggest making “rooms of turn blocks” in your own style.
Wow, how could I miss that? It looks infact exactly like the original... wierd. Although after cheeking it, my has no feather power up block among other things. But I have an idea already, how to change it and to make it more evil^^
Originally posted by SilverSwallow
The dolphins in the level felt more of a decoration than anything else. I’d either put them to better use or remove them as they make the level feel less “classic” as it is.
But I luv dolphins T_T I have to think some way to use them. I guess you think about the first dolphin right? The one by the two muncher rows. If yes, I agree. But for some bonus content (think about the one which you need for the yoshi coin) I guess that's okay?
Originally posted by SilverSwallow
Also the second section doesn’t really fit the level imo. You don’t have to do this but I think it would be fitting if the second section was underwater. Actually since this is the ghost/water world you could make a small section based on the ghost ship from the original SMW.
You know, I fuckin hate to do Layer 2 Level. That's also the reason why it looks so fucked up in LM after you open it, it's because I had no idea what to do in the first screen...I love the Ghost Ship idea, you know...
However I have to know if there is someone here in this Project which already uses the SMW Ship BG? Because I have the idea that my level is part of the other designers level! It could be like a small portion of it, of course a other sublevel, but it creates an illusion to be part of an other level with the ship BG!
Finally, thanks for your answer, your always so helpful with level refining and stuff like that. Except better stuff next week
