Originally posted by SilverSwallow
1. Sure that’s why I posted the ips, for people to test and give feedback.
First, Please change the cave's colour more to gold/mustard yellow, the orange doesn't fit the level name unfortunately.
I actually forgot one screenshot, but I have to say that the beginning is somehow lacking something, it's really empty. HOWEVER! I'm talking about the first moment at the top screen.
Ultra Big Picture
Screenshot 1 :
I directly noticed the "bad" placement of the jumping koopa here, it simply doesn't do anything to me. I suggest adding a spike top at this place or changing the ground up there (where the koopa comes from) and putting a green and red/blue koopa up there, because now it feels really empty.
Screenshot 2 :
I thought the coins leads to a solid platform, not resulting in death. I hate that if something like this happens. To prevent this to the player while playing, look at my suggestion in Screenshot #4 so that the player can notice it before.
Screenshot 3 :
No, this place was how to describe it...I would place it behind the midway point (changing stuff around shouldn't be hard I GUESS.) Because thanks to the prior surprise rape by blue koopa and bullet bill you'll be small. After the midway point this could be awesome however
Screenshot 4 :
My suggestion: Add blocks there, like coin blocks and one mutlipe coin block. It attracts the view of the player to right, noticing the pit.
Screenshot 5 :
That's the surprise rape I'm talking about
) Really, this was unfair, and if I hadn't been big, I've died.
Screenshot 6 :
Really easy way to 1-Up. Include some kind of pit there to disable 1-Up farming.
Screenshot 7 :
I suggest some coins there, to make it more rewarding to slide rather than jumping
Screenshot 8 :
Another "unfair" part in my opinion, if you try to jump over chuck, he crushes you, under him reminds me of Kaizo difficulty. Make the ceiling a bit higher would be better. And add some coins, nope just kidding.
Screenshot 9 :
Look at the timer, it's really low and I only got to the midway point.
Screenshot 10 :
Again, i died here before the finish line (grrr) since the time was up...add somemore time please.
Screenshot 11 :
I just want to mention that we should put blank ExGFX Files for the Sprites in the level, because of the well-known "OW Sprites causes weird sprites in title screen" bug.
(Alcaro said that blank ExGFX takes really small place, because it's "Predictable data" for the compression routine of SMW, so wasting for example ExGFX123.bin for no graphics could be useful)
It is a funny level which with only some little polishing (other "screen placement", more time grr, only frustating thing) would be pretty cool. And moar coinz.