Banner
Views: 943,515,542
Time:
15 users online: BuzzsawPlays, Darknubs, Hayashi Neru, Kevin, MercuryPenny, MidniteMilo82, Mirann, ModernKiwi, NewPointless, RAFAEL_M_C_, RichardDS90, TenBlade, TheClassicOne88, TheLegendaryOrb, wayht - Guests: 116 - Bots: 118 Users: 52,462 (1,985 active)
Latest: Mayro74
Tip: This thread contains data you might find helpful when coding.
Not logged in.
Various addresses by wiiqwertyuiop
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - Various addresses by wiiqwertyuiop
Pages: « 1 » Link
AddressSNESLengthTypeDescriptionSubmitted By
004FC$00:82FC68 bytesMisc.Sets all of Mode 7's mirrors. It look like they are all setsometime around the title screen.wiiqwertyuiop
0157D$00:937D12 bytesSubroutine (JSR)Turns off IO.wiiqwertyuiop
01ED1$00:9CD1155 bytesMisc.File select screen on Title screen.wiiqwertyuiop
01FFA$00:9DFA42 bytesMisc.Player select screen on the title screen.wiiqwertyuiop
08327$01:812740 bytesSprite SubroutineHandles sprite states.wiiqwertyuiop
08333$01:813328 bytesPointerPointer to sprite states.wiiqwertyuiop
08351$01:815121 bytesSprite Misc.This routine handles sprites that turn into powerups when the goaltape is crossed.wiiqwertyuiop
08367$01:81675 bytesSprite Misc.This is sprite state #$06. This is the state where enemies turninto coins at level end.wiiqwertyuiop
0AC32$01:AA3215 bytesSubroutine (JSx)(JSL) To boost Mario's Y speed. Probably used when jumping off ofYoshi. 0x0AC3E [A8] is Mario's Y speed.wiiqwertyuiop
0C754$01:C55412 bytesPointerPointers to change Mario's power status.wiiqwertyuiop
0C761$01:C561167 bytesMario physicsThis handles Mario's growing animation, score, etc. when getting a powerup.
0x0C762 [02] is Mario's growing animation, when getting a mushroom.
0x0C798 [02] is the growing animation for the cape.
0x0C766 [2F] Controls how long the sprites should be locked and how long Mario should be invincible after getting a mushroom.
0x0C77B [0A] is the sound effect to play, in bank $1DF9, when getting a mushroom, star, and flower.
0x0C770 [04] is amount of points to give the player when getting a mushroom, flower, and star.
By changing 0x0C791 [6B] to [60], 0x0C796 [01] to [EA], and 0x0C792 [22] to [20] you can save a byte here, yay!
0x0C781 [FF] is the star timer.
0x0C786 [0D] is the star music.
0x0C799 [02] is the growing animation when getting a cape.
0x0C79D [0D] is the sound effect played when getting a cape, in bank $1DF9.
0x0C7A2 [04] is points to give when getting a cape.
Another byte can be saved by changing 0x0C7A7 [22] to [20], 0x0C7AA [01] to [EA], and 0x0C7EB [6B] to [60].
0x0C7ED [20] mario palette flash timer for flower, and sprites locked timer.
0x0C7F4 [04] is animation played when getting a flower.
0x0C7FF [08] is amount of points to give when getting a 1-up.
wiiqwertyuiop



These addresses are wrong, too vague, or should be split into multiple addresses. Please remember that these addresses should be described well enough to where reading should not require the user to look at all.log to understand what it does. If you improve these descriptions double check the addresses (which were also wrong on several) I will accept them. You are on the right track, these just need a lot of work. Also, do not use words like "probably" or "looks like". Please do a true background check on the address and determine what it is used for, not a guess. If you have a particular question on an addresses removal, you can drop me a PM or talk to me on IRC.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - Various addresses by wiiqwertyuiop

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks