Super Mario - Mirror World Mayhem
I like the look of the grassy castle. You could also put some bushes on the ceiling or somewhere to make it more overgrown.
Great plot! (applause)
Seriously though, the hack does look pretty cool. :P
Good fucking bye.
Seriously though, the hack does look pretty cool. :P
Good fucking bye.
Looks pretty good. I think the water is unecesarry in the boss battle. You can easily throw the rocks upwards at him and the water will just annoy players.
Really nice. I just LOVE level 1. Also, the falling spikes in that ice level don't look like icicles at all, something you might want looking a bit.
Originally posted by Mario's Hat
Really nice. I just LOVE level 1. Also, the falling spikes in that ice level don't look like icicles at all, something you might want looking a bit.

Now they do!
The thwomps in this level might also get a frozen makeover, but that's something I have to think about first.
EDIT: Hideaway Cove has a new background, drawn by me.

This hack looks pretty good, with great palettes, OW, and tileset mixes.
Those falling spikes look much better, and that thwomp has a fun face =P.
About the BG in Hideaway Cove, I think that if you can replace that monochrome sky (which looks a bit bland) with e.g. some hills, it would look better.
On an unrelated note, bumping doesn't mean double posting, but it's when someone posts in a thread older than a month.
Those falling spikes look much better, and that thwomp has a fun face =P.
About the BG in Hideaway Cove, I think that if you can replace that monochrome sky (which looks a bit bland) with e.g. some hills, it would look better.
On an unrelated note, bumping doesn't mean double posting, but it's when someone posts in a thread older than a month.
I like the look of Hideaway Cave but the BG... looks a bit empty for me.

Well, does it look a bit less empty now? The hills give off the effect that you aren't actually deep underground.
I still need to add some assorted decorations to the walls themselves, which shouldn't be too hard.
EDIT:

New sumo bro graphics. Supposed to be some kind of fire robot, or something.
Also, that's 3-2: Glittering Glacier.

The main overworld will have two mountains side by side. This is the one on the left, housing the first (beach), second (mountain), third (snow) and last (volcano) worlds.
How is the volcano accessed? Well, you'll find out soon enough.
Not shown: The unfinished second mountain and the large mass of sprites leftover from the old SMW overworld.

3-3: Crystalline Chamber
A sprawling system of slippery, frozen tunnels. Lakitu

3-4: Woods of Connection
This level's name comes from the fact that it links the two halves of the ice submap. The level itself contains two paths. The top path is a bog-standard snowy forest, while the lower path is...

...a flooded underground forest full of ghosts.
i like so far! Well as the third shot
Is from I which can tell.

OW: It looks okay but the volcano doesn't look best.
Levels: They looks nice. I like their palettes.
Levels: They looks nice. I like their palettes.
@Wormer21: Yeah, I realized that. So I edited it a bit to make it less bland, and also modified the terrain slightly.
More screenshots!

The title screen, complete with a WIP level!


The upper route of 3-4. Contains moving platforms and fireball-able ice blocks.
A side note: both routes contain five Dragon Coins, ensuring that you can get them all no matter which route you choose. You can't go to one route from the other, preventing you from getting over 5.
More screenshots!

The title screen, complete with a WIP level!


The upper route of 3-4. Contains moving platforms and fireball-able ice blocks.
A side note: both routes contain five Dragon Coins, ensuring that you can get them all no matter which route you choose. You can't go to one route from the other, preventing you from getting over 5.
It's really nice. Really feels like a cold winter level.
That snowy level looks pretty cool, and has a nice palette.
About Blaster Battalion, the BG clashes a bit with the FG, but I see how you edited the palettes in order to make it less noticeable.
About Blaster Battalion, the BG clashes a bit with the FG, but I see how you edited the palettes in order to make it less noticeable.
You're the first person I see making the cave tileset look like an actual desert. I love your palettes and design!