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1+1=?
Forum Index - Sunken Ghost Ship - Forum Graveyard - The Old World of Insanity - 1+1=?
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Alright. So, some people think that 1+1=11 and others think 2, and some even think that its 26!
Personally, I think 1+1=2, but what do you guys think?

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There is nothing interesting here. Carry on.
It could be anything. I mean, miss Jewels from Wayside school has trouble getting 2+2 to equal 4. Maybe the same problem is with this problem.

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You forgot this one:
1+1=Window!
If you draw it out, it makes sense.
Originally posted by Mini_Coin
You forgot this one:
1+1=Window!
If you draw it out, it makes sense.

Just to reduce confusion:





In red are the two ones, in blue is the plus sign, and in green is the equals sign.

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Why would anyone think 1+1=26 though?
Originally posted by Mini_Coin
Why would anyone think 1+1=26 though?

Because it is. Did you fail first grade?

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“The moment you declare a set of ideas to be immune from criticism, satire, derision, or contempt, freedom of thought becomes impossible.” - Salman Rushdie
But...but...

I thought 1 + 1 = 10...
I should get a new layout.

Probably won't, though.
1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = 1 + 1 = lemon.
The answer is obviously ⑨
1 + 1 =
1 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0... =
1 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0... =
1 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0... =
1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0... =
1 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0... =
1 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0... =
1 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0... =
...
1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0... =
1

Problem solved.

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<blm> zsnes users are the flatearthers of emulation
1 + 1 = Whatever 1 + 1 is.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
1 + 1 = 20 / 0.5

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aran - Graces of Heaven
1(2)+1(2)=10(2)
The reflexive property tells us that for any number a, a = a. Therefore, 1 + 1 = 1 + 1! It's so simple!

Celarix | [email protected] | Avatar by Uhrix
Oh man, this is the hardest thing in the world!


I think 1+1=0. Am I right?
I think 1 + 1 equals 1. Amirite or am I wrong?
1 + 1 = 1 + 1 = 1111

There.
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to hear birds and see none.
You guys, 1 + 1 is obviously 10. You guys are just in the wrong base.
Let's get into some second-order Cwelchian calculus to settle this once and for all, shall we?

First of all, let's define what 1 means. We use the Peano axioms, the foundation of all mathematics. It defines 1 as S(0), the natural number that immediately follows 0, the lowest natural number.

We also use the Peano definition of addition, which implies that

1 + 1 = S(1) = S(S(0)).

How, let's do a Taylor-Bergenstein analysis of this. We find that the function S(x) can be reticulated as

gamma_b(x) * (x -1 0 1 -x)^T dx

Of course, if we converge the recursive S(x) calls, we find through a binomial analysis that

(S(x)~~S(0)=>x) = gamma_b(x)^2 * theta_2(x + 0, 0) dx * (x -1 0 1 -x)^T dx * (0 -1 0 1 0)^T

Now, seeing as the second variable is a constant, we can use Curt's Theorem to simplify it:

(S(x)~~S(0)=>x) = gamma_b(x) + gamma_b(0) * theta_1(0, x) dx * (x 0 0 0 -x)^T dx * theta_0(0)

Now, as we have normalized the x decisive vector, we can do a theta substitution.

(S(x)~~S(0)=>x) = theta_1(x, 0) * (gamma_b(x) + gamma_b(0) * theta_0(x) dx)

See where this is heading? Now we evaluate the binomial constant:

theta_0(S(0)*S(0)) = gamma_b(0) + gamma_b(0) * theta_0(0)

We reverse the theta substitution and realize the recursive function call:

S(S(0)) = theta_1( (gamma_c(0, 0) * theta_0(0)) , 0)

And lastly, we create a Taylor series:

S(S(0)) = sum(i = 1 => inf) { 9 * 10^-i }

i.e.

S(S(0)) = 0.9 + 0.09 + 0.009 + 0.0009 + 0.00009 + ...
S(S(0)) = 0.9999999999999...
S(S(0)) = 1

...and since S(S(0)) means "that which follows that which follows 0", we find that

1 + 1 = 1

This, known as the Taylor-Newton paradox has been known since around the early 1700s. To this date, mathematicians haven't found the exact reason why that happens, but the common belief is that binomial analysis cannot be used with reticulated spatial data, although why that is has yet to be discovered as it works with any other number system. Others claim that theta substitution of constant coefficients causes an implicit division by zero, but that still doesn't explain why it works in non-spatial systems.

So yeah. Either something is fundamentally broken in mathematics or some of the smartest people in history weren't as smart as they thought they were. :P
Okay... that was confusing...


Now I know what it is. 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = Banana.


What?
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