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021: Gunky Grotto - JDC

Complete

Claimed by: JDC

World: 5
Exits: 1
Theme: Desert Cave
Music Options: 1, 2, 3, or compose your own.

Briefing: Simply put, it's a cave in the desert. Consider using an underground sand gimmick - for instance, diggable sand.
Oh thank you, I wont fail this time, wish me luck.

Also, I think I got a vanilla gimmick I could use, Maybe like a wall of Sand trying to chase you.

Other then that no custom gimmicks are involved besides running away from walls.

So far I only have Ideas.

What do you think, and yes, I will show everything step by step just to prevent failing.
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Sounds intresting, maybe you can make it like the cave is collapsing and mario has to escape on time. Good luck with it.
Originally posted by 2dareduck
Sounds intresting, maybe you can make it like the cave is collapsing and mario has to escape on time. Good luck with it.


..I actually like this idea, thanks, I'll go download the newest base rom.

Anything else before I start?
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Originally posted by 2dareduck
Sounds intresting, maybe you can make it like the cave is collapsing and mario has to escape on time. Good luck with it.


Crumbling Catacombs already did a similar gimmick.
An idea would be to have the first half move at a calm pace, maybe even have some quicksand. Then there would be the wall of sand gimmick soon after the midpoint. Finally, for the last part, have the cave filling up with sand. Mario would have to escape the cave before it fills and traps him. Maybe even include the escaping of a sinkhole at the end.

With this, the ideas would be focusing more on the sand instead of a collapsing structure, and would provide some more distinction between this gimmick and the gimmick of Crumbling Catacombs.
The Beach Ball level has a similar thing too with a tidal wave chasing you. But as KK5 said, Crumbling Catacombs is also similiar in nature with everything falling down. Here's an idea too.

Part 1: Digging to the bottom. Avoid some enemies, dig up the sand and make it to the bottom.

Part 2: A short cave area with quicksand, Pokeys, Bats, Cacti, and other sand based enemies. A huge decorated door with a hole indicating a jewel is missing and two paths. A save point after Part 2.

Part 3A (For The Normal Exit): A cave area like Part 2 except a little bit more challenging. Goes in an up-right position to the top where Mario finds the exit of the cave and the goal.

Part 3B (For The Secret Exit): Mario needs to look for a jewel that opens up a hidden door to the secret exit. He needs to go down all the way to the bottom of the cave and retrieve it. Upon retrieval the room shakes and sand begins to fill up the area and Mario must escape before he gets crushed.
Originally posted by Karatekid5
Originally posted by 2dareduck
Sounds intresting, maybe you can make it like the cave is collapsing and mario has to escape on time. Good luck with it.


Crumbling Catacombs already did a similar gimmick.
An idea would be to have the first half move at a calm pace, maybe even have some quicksand. Then there would be the wall of sand gimmick soon after the midpoint. Finally, for the last part, have the cave filling up with sand. Mario would have to escape the cave before it fills and traps him. Maybe even include the escaping of a sinkhole at the end.

With this, the ideas would be focusing more on the sand instead of a collapsing structure, and would provide some more distinction between this gimmick and the gimmick of Crumbling Catacombs.


I like this Idea Better Actually, I'll go start the 1st part now.

Edit, Sorry for this noob question but Where are the desert cave GFX.......or is there any?
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Well, sense I can't find any Desert cave GFX (I don't know how JDC got it before), so I decided to make my own GFX.




So here is my Idea (will connect with Karatekid5 and cstutor89's Ideas):
First part, Oh no, looks like Mario is trapped inside the cave, Well this is a calm part, no gimmicks involved, there are like bats, pokeys, chucks, quick sand, ect.

Mid way part, You just have to dig up a bunch of sand, dodging enemys to get to the mid way point.

Second part, After you pass the midway point, you are in a sand elevator where all the sudden Enemy's and spikes come out of the sand and attack you tell the door comes.

Final part, Oh no, the cave is starting to fill up, you have to escape in order to survive!

Well, What do you think?
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The only thing I would like to mention is the level that I'm working on, Green Switch Palace, does have a section in it that has a spiked ceiling coming down on Mario. But other than that I like the idea. How will do the secret exit?
Originally posted by cstutor89
The only thing I would like to mention is the level that I'm working on, Green Switch Palace, does have a section in it that has a spiked ceiling coming down on Mario. But other than that I like the idea. How will do the secret exit?


Okay, I'll keep that in mind, As for the secret exit, I'm not going to spoil it just yet.
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All right, I just found some GFX I'm going to use for this cave but I can't work for the next 2 or 3 days because I'll be away but I won't drop this level, I'll only give Ideas for now.

Maybe I can work early in the morning if I have time.
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Could you show us those graphics, so we can see if they fit the general hack's style and aren't absolutely horrendous before you start building with them?
That would save us all some time (and I'm curious).
Your layout has been removed.
Originally posted by leod
Could you show us those graphics, so we can see if they fit the general hack's style and aren't absolutely horrendous before you start building with them?
That would save us all some time (and I'm curious).


It the same GFX as JDC used when he had this level actually, you can find his thread in the trash can.

Oh, JDC's old thread for this level is here.
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Just started:

Looks like Mario is trapped (beta)


All I've got so far.

No sprites will be added until everything is complete, can I use these GFX?
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Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

They're already in the base ROM, so why can't they?

Originally posted by MrDeePay
They're already in the base ROM, so why can't they?


No, no, no, I meant I won't add sprites into the level until the level is complete, a friend of mine uses this trick to make very fun levels.
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Bowser's Return rather famously used that "trick" a few years back to create levels which, while pretty, were a snooze-and-a-half. Sprites should be a natural and integral part of the level, with the terrain being designed specifically to compliment them, and make their interactions with Mario more interesting. It's very highly recommended that you working on sprite positioning and the physical layout of your level simultaneously; otherwise the sprites are very, very likely to feel tacked on and strewn about the stage helter-skelter, which can only work to your level's detriment.
Originally posted by Rameau's Nephew
Bowser's Return rather famously used that "trick" a few years back to create levels which, while pretty, were a snooze-and-a-half. Sprites should be a natural and integral part of the level, with the terrain being designed specifically to compliment them, and make their interactions with Mario more interesting. It's very highly recommended that you working on sprite positioning and the physical layout of your level simultaneously; otherwise the sprites are very, very likely to feel tacked on and strewn about the stage helter-skelter, which can only work to your level's detriment.


Oh, okay, bad Idea then huh.

Anyway, I'm going to be gone for a while so When I'll come back, I'll show progress, currently waiting for high speed internet to come so, I'll show progress tomorrow morning then I'll be inactive so yeah, I'm not giving up this level like I did before.
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I decided to give a name, How about "Collapsed Cave", Or else, anything?
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Originally posted by DiddyKaizo100
I decided to give a name, How about "Collapsed Cave", Or else, anything?


Doesn't that sound similar to Crumbling Catacombs? Don't worry about the name until most (if not all) of the level is done.

Complete